Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts

Monday, October 22, 2018

A Matter of Perspective

            This morning I was doing a touch of research on a magic item in my Dungeons & Dragons campaign, and I found myself reading an article (more of a rant, really) about what the writer believed to be some of the strangest items that have appeared in the in the D&D multiverse over the years. I found the premise of the article intriguing, but as I read it I found myself to be quite disappointed – because, apart from the basic descriptions of some magic items, everything the person said, from what makes a good D&D game to how magic items come into being, was wrong.

            Okay, not wrong; let’s be fair here. This was an opinion piece, and therefore couldn’t be wrong. However, the writer was suffering from the delusion that how they play and think about D&D is the one and only way to play and think about it – and, as a result, greatly misrepresented the entire game.

            They started off by explaining that every magical item must be made by someone, and therefore a lot of the more ridiculous magic items have no right to exist – because who would bother investing the large amount of time and resources needed in creating – for example – a ring that makes the person wearing it disagree with whatever anyone else says to them. Now, the beginning of the argument is sound. It does take considerable time and resources to make a magical object, however there are two very important considerations left out: the first is that a great many cursed items were created to guard treasures and strongholds from thieves, and the second is that people can make mistakes while crafting a magical item and end up with something entirely different from what they intended. These two points explain the existence of any magical item imaginable.

            It’s also worth mentioning that the writer stumbled upon the latter of these two points part way through the list – with a magic item that specifically states in its description that it was a mistake – but they failed to amend the premise at the beginning, making me wonder if they didn’t think of it, couldn’t be bothered, or didn’t make the connection that other magical items could be mistakes as well.

            A few numbers in came another comment – about an item that gives players a bonus for agricultural abilities for a year. The writer went on at length about how any game where such a thing would be useful would mean there’s something wrong with the game. A later comment about an item that allows anything to be turned into something edible is that someone who is worried about that is missing the greater point of D&D.

            From this, I gathered that the writer believes D&D is about one thing: delving into dungeons, defeating monsters, and leveling up. And, you know what? That’s true of one type of D&D game – called a dungeon crawl. It’s fun, it’s fast, it’s dangerous, and it’s essentially the same as playing a hack-and-slash video game. However, D&D offers far more than that. It can be a survival game, where a lack of food might actually become a serious problem. It can be a game focused on the story, where the dungeons are hardly important at all. It could be focused on the roleplaying aspect, which could even lead to never even going into a dungeon at all – indeed, even spending a year tending a farm.

            In fact, the game actually has a large number of rules laid out for “downtime”, which is when players aren’t out adventuring. Because, let’s face it – there are only so many adventures to be had, and even the most seasoned adventurers need a break some time. There can be weeks, months, even years between adventures – and there’s a lot of fun to be had in those times as well.

            The final statement that told me a lot about the writer was that an item known as the Wand of Wonder was included on this list. This is a magic item that causes a random effect when used, from powerful offensive magic to a harmless cloud of butterflies. The writer believes this is a useless item, because of its unpredictability – would you carry a gun into battle that sometimes shoots bubbles and sometimes shoots bullets? Which tells me everything I need to know about this person. They believe that D&D is a combat game, and all that matters is making your character as powerful as possible. Which is perfectly acceptable for some games, but it isn’t representative of all D&D games.

            Why would you take such an item into battle as your weapon? Because this is a game, and that wand can do some amazing things. What’s more, it provides a wonderful storytelling opportunity because you don’t know what’s going to happen until you use it – and I grantee that the big bad villain getting peppered with butterflies will be a moment everyone at the table remembers and laughs about for a long time!

            So, if you find yourself so inclined to write an article about the odd magic items in D&D, try to do your research and find the items that truly are wacky (they exist!) rather than rather ordinary ones that have no point for your preferred style of play.


            In fact, if you find yourself inclined to write about anything, particularly if you’re presenting something in a less-than-positive light, take the time to find out why things are being done the way they are. You may discover that your frustration comes from your particular outlook on the subject, and that if you take the time to understand someone else’s experiences you may come to understand why things are the way they are. This may not make you any happier about it, but at least your article will come across as enlightened.





Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, September 03, 2018

Choose Your Story

            It’s easy to think of stories as universal concepts, because a story is a story. Isn’t it? But it really isn’t that simple – because it’s become clear, as we’ve developed more mediums for telling stories, that the enjoyment we get out of any particular story varies depending on the platform used to deliver it.

            Pick a book that’s been turned into a movie. Any book. With very few exceptions, the book s always considered to be better than the movie. This generally comes about in one of two ways: either the movie as accurate to the book, and just doesn’t measure up, or the movie is actually quite good, but is rife with inaccuracies that make a well-read viewer furious.

            The same can be said while translating into other mediums. Audiobooks are common now, but even still, there are some stories that are preferable to be heard aloud – in particular, those told skilled storytellers. Video games also need to have the story adapted for them to be enjoyable – and even within that sphere, there’s variety in what the story needs to be like based on the type of game delivery.

            This means that those who create stories must be aware of the needs of the delivery they intend. A book can be extremely detailed and complex – with an added depth granted from being able to see characters’ thoughts. A story designed to be told aloud requires simplification and a pacing designed to hold the audience captive, because they can’t go back to re-read details they missed. A movie can have much of the complexity of the book, but it needs to be paced faster – and the depth of knowing what characters think is limited to what can be shown in facial expressions. Video games need a story that is simple and interactive, as the focus is more on the journey through the story than the details themselves.

            For each medium, the story must be crafted carefully to meet the requirements of the audience. Does this mean you can’t present the same story on different platforms? Not at all. However, it does mean that you can’t pull a story from one medium and plug it into another and expect it to work – it needs to be altered and adapted to fit the appropriate style of storytelling.

            Keep this in mind whenever you are crafting a story. If you find it isn’t working out the way you thought it would, consider switching the medium before scrapping it.


            As for when you’re enjoying an adaptation of a story you love, remember that sometimes changes are necessary for the sake of entertainment. Besides, you already know the story – isn’t it better to have a new story? Sit back and enjoy the entertainment without the expectation that it be exactly the same as the story you already know; treat it as a new story and you may find yourself more satisfied with your entertainment.




Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, March 26, 2018

Stories We Tell

            When I was six or so, my family was sitting around the breakfast table telling stories of the dreams we’d had. This wasn’t an irregular occurrence, but something different happened this time: my dad had a dream to share. Normally he only commented on how he didn’t dream, so when he commented that last night, he had a dream, he had our rapt attention.

            It was an extraordinary and hilarious tale about his encounter with an aggressive pink rhino, which he had eventually befriended. To this day I don’t know for sure if he made it up on the spot and wrote it down later, or if he’d prepared it in advance. It doesn’t really matter – what matters is that it was the start of something wonderful.

            I honestly don’t know how it happened, but it led to my dad coming into the grades 1-3 my brother and I both were in to tell the story of the Pink Rhino again, and the story was loved by the whole class – so much so that it became a regular thing. My dad began producing more Robert Munch-esque stories and telling them for my class. It wasn’t just the incredible stories themselves – it was the way he told them, which I would love to describe to you, but in truth it’s something you’d have to experience.

Some of the stories involved members of the class, like Pictures, a story about a talented artist in the class named Mallory whose pictures came to life when put on the refrigerator (causing no end of problems), or The Scratch – a story about the fight I had with Rotten Rosco, the most fearsome pirate to sail the Canadian highways, that he wrote over the weekend as an explanation for a huge scratch I’d gotten on my face from running into a tree. Others grew into massive class projects, like the Ordinary Story, a rhyming story about a boy and a girl who wander into the woods and befriend a troll – after this story, our class worked together to create an enchanted forest from plasticine.

            Looking back on that time, I find it incredible how many engaging and humorous stories he wrote, memorized, and told over the short three years I was in that classroom. It led to him joining the local storytellers’ guild and telling stories at a number of other venues as well – including an event for my wife’s homeschool group, before I even met her.

            Looking back on that, it’s no wonder that, with that in my background, I grew up with a passion for telling stories. However, there’s one conversation I had with my dad several years ago that has stuck with me ever since – it was the day he told me how impressed he was that I could write full length books. I looked at him in astonishment and told him that he could easily write a novel as well. I, myself, was (and am) still impressed with all his shorter stories. I’ve only written a few short stories in my time, and almost all of them leave an opening for more to happen – making them more like first chapters than short stories. Writing something novel-length is far easier to me.

            I think that was the first day I came to appreciate a key element of human nature: our tendency to be blind to that which makes us extraordinary because it comes easily to us. We think that, because we find it easy, everyone must find it easy, and that the things we find hard and that other people find easy means that those people are more extraordinary than us.

            We teach kids that everyone is unique and special, but we don’t go on to tell them what that actually means. It means that everyone has their own skills and talents, and those are what make them extraordinary. If something comes easily to you, that’s probably one of the things that makes you special. And those things you wish you could do that other people seem so good at, but that they seem to think it’s no big deal that they can do it? That’s what makes them special, and they just might admire you for the things you find to be easy.


            Sure, I’ll never be able to sit at the front of a room and captivate an audience with the way I tell a story – at least, not like my dad can – but I have my own ways of telling stories that are just as good. Not to mention, requiring far less energy to present. And quieter. Much quieter.





Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, March 12, 2018

Blurring the Lines

            Last week showed gave me one of the greatest experiences I‘ve had to date while playing Dungeons & Dragons – and, believe me, I’ve had a lot of great things come out of that game. Those who’ve played D&D know that, every now and then, there are moments that are... indescribable. But that doesn’t mean I won’t try to describe them anyway. These moments happen when the players are so invested in what’s happening in the game that they almost forget that they’re playing a game. It almost seems like reality blends over into the game world.

            Most often, these times come in situations that bring up strong emotions for the characters – sometimes it’s when the characters are bonding; sharing tales of their past and feeling vulnerable. Sometimes it’s when they are discussing what they want to do next and they have very hard decisions to make. Sometimes it’s when one of the characters has died – and it feels like an actual friend has been lost.

            This week, I presented the players in my game with a decision that would shape the future of the world they’re playing in – and I was careful to make the decision as challenging as possible. You can read a more detailed account of the game over here, but for the purposes of this blog I’m just going to outline the scenario.

            The players have helped found a settlement in a new land that seems to be bereft of civilization. They have been working hard to establish the place and keep it safe. In this game session, they woke up one morning to discover that the settlement’s first baby was being born, to someone they had known for a long time and was very close friends with one of the characters. The child was born, but he was a tiefling (a demonic form of humanoid that is generally mistrusted by society) – which might not have been a problem if his mother hadn’t been a human. A mob arose, crying “demon worship” and “witch” and wanting to slay the mother and child.

            The player characters were on hand to diffuse the situation, but it was a bit much for them alone. They had to get the help of a known racist (racism in D&D tends towards species, rather than skin color) who had a great deal of influence. He managed to disperse the crowd with a promise that the council (which the players are part of) would solve the problem. Then, at the council, he proposed the idea of segregating the settlement into districts based on race.

            As you can guess, the players (most of which have characters of minority races) were not too happy about this, but the council put it to a vote, with each council member voicing their opinion. Now, as the Dungeon Master of the game, I had to put a lot of work into this situation. I wanted the players to have a direct influence on the outcome of this vote, so the majority of the rest of the council had to vote in favor of the segregation – which meant I had to come up with a lot of very convincing reasons for it; a challenge for someone who is actually opposed.

            In the end, the scenario was designed so that, in order to avoid segregation, the players had to all vote against it – plus, on top of that, they had to convince the final voter, who would break the tie. Now, here’s what happened:

            After hearing the arguments of the rest of the council, one of the players was actually swinging towards voting for segregation (a very rewarding situation for me, on its own, because it meant that the arguments I came up with were believable and convincing). The other five wouldn’t even consider it. One by one, they each gave an impassioned speech against racial segregation; about why this plan would fail and backfire. They didn’t just say “my character gives a speech”, they actually made the speeches themselves. Each and every one of them was incredible – so much so that I wish I’d recorded the session so I could share their words. They were so well thought-out and convincing that they convinced they brought the final member of their party back to their side of the argument.

            And they easily convinced the swing vote (and even some of opposing votes) that they were correct, successfully preventing the entire settlement from going down a very dark path.

            The amazing part is how connected they were to the whole scenario, and that even I – the man behind the curtain who knows how everything works and pulls all the strings – was drawn into that psudo-reality where the story we were telling became something more than just a story. That’s very hard to achieve from the DM’s omnipotent position.

            Those are the rare and glorious moments that make D&D more than just a game – it briefly transforms into something magical shared by a group of people. I wish they happened more frequently, but then, I suppose they wouldn’t be as special then.


            Still, if you ever wondered why people play something like D&D, this is partially why. It’s also why you should try it out, too.




Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.




Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, November 20, 2017

The Big Bad Wolf

            Earlier this week, I saw a comment using “the big bad wolf” as a metaphor for a villainous person. As a fan of wolves, my brain started to rant about how wolves are continually maligned, even in this enlightened day and age. Knowing that wolves will avoid humans and only attack them out of desperation makes it somewhat ludicrous to use them as a metaphor for what we deem to be evil.

            Or does it?

            As I considered, the realization hit me that this comparison is far more apt than people realize. When we talk about the big bad wolf, we’re referring to our perceptions on the surface of a situation. More than that, we’re stereotyping, just as we do when viewing any other group as villainous.

            Let’s take a closer look at this metaphor, shall we? The wolf. This is a cunning predator; large and fearsome. It is easy to understand why humans came to fear them. Then came a time when wolves lurked around villages, preying on the weak, because they were starving. This is where the metaphor started. And, yes, wolves are looking fairly evil.

            However, we forget the part where the wolves were starving. They were desperate for food and just trying to survive. In fact, they still avoided attacking humans whenever possible, preferring to loot corpses. In normal circumstances, as I mentioned before, wolves avoid humans as much as possible. They are intelligent creatures, and also very social. Within their own packs, they are friendly and playful. Yes, they are masters of teamwork and extremely efficient hunters, but then, so are humans. The difference is that wolves hunt only for food, and they avoid letting anything go to waste.

            So, our metaphor of the big bad wolf shows us someone who is vicious because of their most visible behaviour. It shows us a stereotype of the worst aspects of a species from a time when they were struggling. However, it fails to show us what they are really like. In normal life, with normal circumstances, wolves are very different creatures.

            Considering this metaphor, my view on it has shifted. When we point at a person (or at a whole people) and say, “That is a big bad wolf!” we are commenting on the most visible behaviour. We are ignoring the parts that we can’t see, and very often don’t even go searching for them. In our ignorance, we have no idea what is motivating the wolf, or forcing it into its current position.


            Yes, I now believe that the misunderstood wolf is the perfect metaphor for that which we fear.





Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, November 06, 2017

New Month, New Project

            The end of the Dungeons and Dragons campaign I shared a couple weeks ago was only the start of another story. That game actually had the potential to last much longer, however an increasing interest in D&D at the board game cafe where I play led us to believe a second game needed to be started. That meant we needed a new Dungeon Master.

            That Dungeon Master is me.

            After several months of planning this, I announced that I was ready to commence a new game starting in November. At the same time, other members of the group got new jobs that interfered with the regular game time. It was decided that, rather than most of the players dropping out of the game and being replaced, the game had to come to an end.

            And now, this past week, a new game started. However, that’s not what I’m here to talk about today – I’m here to tell you about the project I’m starting alongside it.

            I have started a YouTube channel called Once Upon a Tabletop. On this channel, I intend to tell the story of my D&D campaign, week by week, as it is played. I have no idea how it will go, but I have high hopes for it. At the very least, you’ll now be able to listen to (and watch) me prattle on – although, personally I think my written ramblings are preferable.


            So, for those of you who enjoy stories, here it is: Once Upon a Tabletop. What story will be told? I honestly have no clue. I’ve created a world – now it’s up to my players what they’re going to do with it.



Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.




Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, April 20, 2015

My Life and Times of D&D

            When I first started playing Dungeons and Dragons, it was with edition 3.5 (okay, that’s not entirely true, technically my friend and I invented our own version before that, but I don’t think that counts). At the time, I didn't really understand the mechanics of the game since I was being taught on the fly, but that didn't stop me from enjoying it. Because of the sporadic nature of our playing, though, I never really took the time to learn that version of the game, as much as I enjoyed it.

            Years and years later, I started playing 4th edition D&D with my wife and a couple of friends. I was the only experienced player (except for the friend running the game), so to make sure I could best help my allies learn, I read the Player’s Handbook cover-to-cover.

            I now had an understanding of the game far greater than I could imagine. We played and had a lot of fun, but it didn't last very long because the friend running the game got very sick.

            The next time I played, it was with my family. This time, my wife was the only experienced player, as I was the Dungeon Master running the game. At this point, I’d still only read the Player’s Handbook (I didn't want to invest in the other two main source books until I knew we were going to keep playing) and the adventure I was running was modified from a free one online.

            I did end up getting the other books – The Monster Manuel and the Dungeon Master’s Guide – and I also read those cover-to-cover. Now I understood the game extremely well and my imagination danced with the possibilities of what I could do. Ironically, my family have never played again after that, largely due to how busy everyone has become.

            I did, however, start playing much later with my wife and sister-in-law (and occasionally her boyfriend). Through running a game with my new knowledge, I started to master my Dungeon Master skills.

            Then, over the course of last year, 5th edition D&D was released. Extremely out of character for me, I bought each of the three core books as they came out. When I read these, my jaw dropped. In essence, it was the same game, but these books contained so much more.

            The 4th edition of the game has received a lot of criticism – so much so that it almost killed the brand. It was extremely rules-based, designed so that every player would be completely balanced with all the others; no one would be powerful than anyone else. The rules also focused almost entirely on the combat side of the game, which isn't good for a role playing game where the goal is group storytelling. Not really knowing any better, I hadn't seen a problem with it.

            But then, 5th edition. It went way beyond the mechanics of the game. It went in-depth into character development, world building and even plot structure that I would advise any writer (especially of fantasy) to pick up the Player’s Handbook and Dungeon Master’s Guide just to learn all they have to teach.

            More than that, simply reading the book made me desperately want to play the game. Normally when playing games I have particular classes I want to play (usually rogues or other stealthy roles), but this game made me want to play everything. It made me sad, because I knew that, as a Dungeon Master, I was unlikely to ever get to play as a character again.

            I did come up with a solution to that, though. My wife and I have started an experimental game where we’re running the game cooperatively and both playing characters. In addition, we’re using Minecraft to make our maps for playing on/in. So far, it’s working out quite well! In fact, we’re writing it all down, so I may end up sharing the interesting story with you in episodes as the adventure unfolds.


            In conclusion, Dungeons and Dragons is fun for friends and family, 5th edition is amazing, and people learning to write should read those books. This blog was in no way endorsed by Wizards of the Coast. Thanks for reading.





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, March 16, 2015

Teaching D&D

            I always enjoy watching people learning to play Dungeons & Dragons for the first time – which is what I was doing tonight. A friend of mine works in a store that is going to start running the official Wizards of the Coast gaming sessions and tonight, in preparation, he was running a game for new players. He asked me (as an experienced player) to come along to help advise the new players.

            The important thing to know about D&D is that it’s a storytelling game, specifically designed to give the players as much freedom as possible. As such, it can be a little complicated to learn – but the hardest thing to learn, I feel, is that you’re allowed to think outside the box and bend the rules to suite your needs.

            The best story I have to describe this involves a game I was playing that was run by the same friend. I had encountered a door that, to get through it, my character had to will himself through – becoming part of the door before passing through. So, I asked that, if my character could will himself to become part of the door, couldn't he also will the door to be part of him? After looking shocked for a moment, my friend agreed. My character absorbed the door and walked around, able to manifest a door at will.

            That’s the sort of game D&D is – anything goes and, in a society built around such solid rules, that’s a hard thing to learn. This group of players did a splendid job, however. At first, they stuck to the mechanics of the game, but while they were in a room with what sounded like an army coming after them, they became more and more creative in finding ways to secure the area. They started with trying to wedge a knife under the door to keep it shut and eventually tried using an ice spell to freeze the doors together.

            The best part is I hardly had to suggest anything. All the players picked up the game quickly and flowed right into it. A lot of credit needs to be given to me friend running the game – he taught the basics and prepared brilliantly for working with new players (if I ever teach a new group again, I’ll take a leaf out of his book). The end result was everyone had fun and there are now a bunch of new people hooked on D&D.


            I bet we could get a lot more outside-the-box thinkers in the world if more people played D&D. Maybe we should teach it in schools. Ah, if only I were the ruler of the world...





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, December 15, 2014

Twisty Plot Expectations and Predictions

            I have frequently frustrated my wife with the ability to predict plot twists that she never saw coming. Sometimes we’d be watching a TV show and I’d say “Oh, this person is going to use that piece of information they just got to their advantage later” and when she asked how I knew it, I’d say it was a momentary facial expression of the actor. In Frozen, I knew who the surprise villain was the moment he came on screen. When asked how, I was able to say that the situation was just far too convenient – plus (and this is the part Colleen hates the most) he happened to have the same sideburns as some villains in Tangled.

            There is far more to it than the subtle clues, though. Stories have arcs that they follow, there are certain patterns that are expected. If those patterns aren't followed, the story doesn't resonate with us as well – or the outcome is too obvious for the audience. Funnily enough, that's exactly what makes them easier to predict.

            Surprisingly, I couldn't put words to all of these patterns, but I do have an instinct for them. If I pointed to a specific one, I could tell you why it’s important to have. Other than that, I just “know” the route a story is supposed to take – a very useful talent for a writer.

            In fact, that very thing happened when Colleen and I went to see Big Hero 6 this week. Colleen and I pretty much had the theatre to ourselves (you know that thing Sheldon from Big Bang Theory does in theatres? She did that), so we happily whispered out plot predictions to each other. Who was it behind the mask? We each had a theory on the twist, but it wasn't until after we found out which of us was right that I put the thought into exactly why the one character was better than the other, specifically that the wrong option had too minor a role (sorry if I'm a bit vague – I'm trying to avoid spoilers. It was an excellent movie and the short at the beginning was amazing).

            So, you might wonder what enjoyment I can get out of stories if I can predict the outcome. Does it lessen my enjoyment that the plot twists don’t surprise me? Quite the opposite. For me, I thoroughly enjoy predicting the outcomes based on the evidence presented by the story teller. Foreshadowing is important in stories because, without it, there is no evidence to support the plot twist. As a result, I feel that if the creator of a story did a really good job, I should be able to predict the outcome.


            Now I just need to hone my skills so I can predict the future. After all, life is just a really long story, right?




Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, October 06, 2014

The Hobbit Book Review (Sort of)

            I guess this isn't really a review because, let’s face it, The Hobbit really doesn't need any reviews. If I even have to tell you it was written by J.R.R. Tolkien, chances are you’re reading the wrong blog. So, I guess this is more like my thoughts on the book rather than an actual review.

            Naturally this isn't the first time I've read this book and it most certainly won’t be the last. I think I was in the area of five years old when my dad read The Hobbit to me and my brother. I loved it, in spite of the recurring nightmare it gave me (Smaug chasing me and my family – actually, when the dragon attacked in the movie, it was almost identical to my dreams. Well done, Peter Jackson). It is, to this day, one of the greatest stories I've ever read.

            It isn't just the story itself that has made this book so great, but the writing. Tolkien’s style in this book has personality. It’s more than just words on a page, its storytelling. The book reads as if Tolkien is sitting there in front of you, a fire crackling in the fireplace while he tells you this beautiful tale.

            As I read the book this time, marvelling at how wonderful and enjoyable it was, I came to notice something that I find to be very sad.

            No one would publish The Hobbit in this day and age.

            It all comes down to the writing and what is expected of us as authors. If you look up writing tips, Tolkien goes against a great many of the ones you’ll find.

            We’re supposed to use “said” all the time. No more dwarves grumbling what they say or Bilbo squeaking when he’s frightened. Apparently readers’ eyes just skip over the “said”s and similar. Personally, I read every word in a book and there’s nothing quite as bland as seeing nothing but “said”.

            Exclamation marks! We’re not supposed to use too many exclamation marks. They lose their effectiveness if they’re used too frequently, it’s true, but the amount they’re supposed to be cut out is unbelievable. Used properly, exclamation marks change the entire tone of a sentence, the feel of the book. You wouldn't believe how many of them Tolkien uses! I agree with moderation, but these days they’re becoming extinct.

            Adjectives. Descriptive words. We’re supposed to avoid them. Some people take this too literally and say to never use them. Instead of a nice word that gives clear and definitive meaning to something, we’re supposed to use excessive space to describe the specific characteristics of those words. To me, that’s a waste of time for both the writer and reader if every time someone waves excitedly their hand waves back and forth in blur with a grin on their face. Tolkien uses adjectives all the time and very effectively. Again, it’s a case of using it in moderation, but elimination clutters the writing.

            So, on the off chance that someone decided to publish The Hobbit, they would first run it through editors to eliminate all these “problems”. I can’t say that I’d want to read the book once it came out the other end of that process. They’d take out the split infinitives.


            If you haven’t read The Hobbit before, you should. There’s never been a book like it before and there never will be one again until people stop clinging to guidelines as rules. Writing is an art and art is an expression of yourself. If you allow rules to remove your personality from your writing, can you still call it art?






Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, December 02, 2013

The Editing Process

            I haven’t had a blog about my writing recently, so I thought I ought to change that. Since I finished writing my latest book last week (throw confetti!), I thought it would be appropriate to share what happens next.

            While I budget myself a year to write each of my books, that clock stops ticking when I write the last word of the book (usually with a couple months to spare). The process, however, does not stop there. That is when the editing starts.

            First, naturally, I read through the book myself, fixing all the typos I can find, smoothing out awkward sentences and such. Sometimes I need to rewrite sections that aren't good enough and occasionally there’s a minor plot hole to fix (for a while, in my second book, there was an object in two places at once). Once that’s done, I hand the book off to my wife, Colleen.

            Now, Colleen has a very special job while editing. Not only does she have to watch for the same flaws I did, but she also needs to fill in a few... blanks that I left for her. Blanks that tend to look like [INSERT DESCRIPTION], [DESCRIBE PRETTY SUNRISE] or [DESCRIBE DAY AT FAIR]. Plus she has to report back to me on her thoughts on the book (incidentally, two chapters into the latest one she has emphatically declared that this is my best book yet. Be excited).

            Then the book comes back to me to go through once again. I read the whole book again, making the same edits as before and making Colleen’s suggested changes, as well as editing her new parts (sometimes – although rarely – I send some back to her to be rewritten with, usually with specific requests). Oh, and I get to read her delightful comments, particularly on some of the references I made.

            Once I'm done that edit, the book goes off to my parents. I know this might seem cheesy to some people, but my parents (along with being awesome) are very talented and, while most parents will shower their children’s work with praise, mine have always been fantastic at providing wonderful feedback.

            My dad has done a fair amount of writing himself, and – back when he had more free time – he used to tell his great stories at schools and events. He is also a library technician and he reads a lot. Like me, he is the type of person who analyses a book while he’s reading it, picking up on the foreshadowing and guessing what’s going to happen next. He’s my best source of feedback on the book’s overall content. He’s stopped bothering with doing technical edits because my mom will catch all of those.

            My mom is one of those (despicable) people who are amazing at everything they do. She knows her grammar exceptionally well and, if she’s not sure on something, she takes the time to look it up. She also reads at a snail’s pace, making her an ideal line editor. By the time she’s done reading my book, I'm confident that there are next to no technical errors remaining. It’s definitely worth waiting the six (or more) months it takes her to read the whole book.

            With my feedback from my parents, I go through the book again, making even more changes. Then, it’s time to get down to business. I sit down with Colleen and we go through the book together, making it as perfect as we can. This is where the greatest conflicts in our marriage come from – we once spent over an hour arguing over the wording of a sentence. It was great.

            At long last, the book gets declared done and I get to work on getting it published, which will involve even more editing.

            Blogs, on the other hand, are much simpler. I usually skim through them once after writing them, then don’t bother with any editing until someone sends me a text of Facebook message to let me know I've got a bunch of typos. Thanks, editing types! All literature would be a lot messier without an outside eye to whip thins into shape.


            (P.S. I'm taking the liberty of not reading a single word I wrote in this blog. How did I do?)




Click here to find the charity anthology containing a couple of my short stories.



If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, July 08, 2013

A DM is Born

            So, back in the spring I came up with a ridiculous idea – I was going to see if my parents would be interested in playing Dungeons and Dragons. I had played a couple games over the years and enjoyed it, but all of them died out very quickly because it was just too hard to get everyone together at the same time. Colleen had also played a little and wanted to try some more, which is where I came up with such a crazy idea.

            I started by asking my mother, since she’s the busiest one in the family (she’s a minister – if you've never spent much time around ministers you should know that they are always working, even on their days off). I explained the game isn't just about the fighting – it’s a storytelling game. I was shocked when she actually said yes.

            Then my brother dropped by, so I jokingly told him about it and asked him if he was interested (in the past he said he’d never want to play). He said sure, as long as I could convince his wife. A few texts later, she was in.

            Without even trying, I’d gotten four family members interested in the game. Last was my father, who, when he came home from worked and I asked him, said “yes” without a hesitation when I asked him.

            That was about when I realized that I had just accidentally convinced my family to play D&D, which meant something else – I needed to be the Dungeon Master, the person running the game.

            For those of you unfamiliar with the game, when playing D&D you are either part of a group of adventurers playing through the game, or you are the Dungeon Master (DM) who has to create the world, the story and control everyone and everything in the world who isn't one of the adventurers. In other words, it’s a lot of work.

            Luckily I was able to cheat a little. Because I've never run a game before, I decided that I would alter a pre-made adventure rather than making one from scratch. This way I’d know that I was running the game properly and it would be far less work.

            Even so, I knew I’d be teaching a group who were almost all new to the game while learning how to run the game, so I was a little worried about how it would go. I also wasn't sure if I was going to enjoy the role.

            Well, tonight (last night, for you lot reading this on Monday) we had our first game and I, for one, had a great time. I haven’t gotten feedback from everyone else yet, but the rest of my family seemed to have fun as well. This was particularly gratifying because the beginning of any D&D game is extremely slow and full of a lot of work for everyone, but when you have new players there’s a lot of new explaining to do that makes it even slower. Luckily everyone learned quickly and the pace picked up fairly quickly.


            It seems that I make a decent DM and I'm thoroughly enjoying myself. With any luck, everyone else will continue having fun as well and this will end up an ongoing thing. On the other hand, that means a lot more writing for me – not to mention I’ll have to start writing my blogs earlier in the week. Hey – that means this may even work out well for you!





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.