Saturday, June 01, 2019

Blossom Fall, Episode 19

Colonial Caerdia: Blossom Fall is a story being told through a 5th edition Dungeons & Dragons campaign I'm running at a local hobby shop called the Devil's Bench. If you aren't already familiar with this series, you can find the beginning over here.

You can find the previous episode here.

10th-17th of Waning Spring, 0 AL

Having barely survived the nighttime attack on them, our group of adventurers are determined to get through the rest on the night unscathed. John carefully leads the way up into the half-collapsed stone hut up the ladder and determines that there are no more enemies up there - and no exits other than the hatch in the floor. The others follow and they bed down, managing to complete their rest with no further complications.

After they wake up, they make their way back down to the lower areas and I'Un nearly dies from the mold spores as they pass through the mold-filled room. They spend some time considering ways to get into the flooded lower levels, but eventually decide it isn't worth the trouble and they head back to the settlement.

On the second day out, as they are following the river across the plains, they hear a lion roar from up in the air. Within moments, they are set upon by a chimera. After the beast's dragon head breathes fire on them, they seek refuge in the shallows of the river while fighting it. They take a decent beating, but eventually the beast is brought down by John. They hack various parts off the chimera and finish the journey home, arriving ton the 16th of Waning Spring.

They spend some time around the growing settlement, learning that not much has been going on since they left apart from the government being officially put together. They arrange to get some tanning done and I'Un talks to Glavel about getting a position as one of his advisers - something Glavel is willing to accept, however he points out that I'Un would no longer be able to go out on his excursions with the rest of the group since he could hardly advise if he wasn't around to do so. I'Un is surprised and disappointed by this. He goes off to ponder his religion, his goals, and his place in this world.

Vala, wanting to get her leather armor studded, goes to see Norra the blacksmith. When she discovers that the forge isn't ready yet, she tries to bully Norra into providing her with metal that doesn't exist - and finds herself carried off to see Glavel, who warns her that such behavior in the future will get her into considerable trouble.

As night falls, Jojen is looking to stir up some trouble. He uses his magic to disguise himself as John and skulks around the general shop, looking for a good place to start a fire. However, the shop's guards spot him and tell him to leave - and, when he doesn't, begin to beat him up. Jojen doesn't care, as he knows that John is set to take the blame, until one of the guards makes a comment about him being a tricky bard, and Jojen realizes that his illusion has been seen through. He calls for them to stop, explaining that he was just trying to cause some trouble for John, and says he'll be willing to go and asks them to pass on that John was lurking around. They agree to let him go, but won't blame someone who wasn't there. They add that if he leaves immediately, with no more trouble, they won't mention that he was there. Not fully believing them, Jojen wanders off out of the settlement.

The next day, Luna heads out and offers to help Norra with building the forge, while John heads out looking to help people around the settlement. Vala apologizes to Norra, and also signs up to help with the construction. Jojen finds himself at the grave of his lost love, praying for guidance.


And that brings this week's game session to an end. Check back next week to find out what happens in Episode 20.

No comments:

Post a Comment