Showing posts with label audience. Show all posts
Showing posts with label audience. Show all posts

Monday, September 03, 2018

Choose Your Story

            It’s easy to think of stories as universal concepts, because a story is a story. Isn’t it? But it really isn’t that simple – because it’s become clear, as we’ve developed more mediums for telling stories, that the enjoyment we get out of any particular story varies depending on the platform used to deliver it.

            Pick a book that’s been turned into a movie. Any book. With very few exceptions, the book s always considered to be better than the movie. This generally comes about in one of two ways: either the movie as accurate to the book, and just doesn’t measure up, or the movie is actually quite good, but is rife with inaccuracies that make a well-read viewer furious.

            The same can be said while translating into other mediums. Audiobooks are common now, but even still, there are some stories that are preferable to be heard aloud – in particular, those told skilled storytellers. Video games also need to have the story adapted for them to be enjoyable – and even within that sphere, there’s variety in what the story needs to be like based on the type of game delivery.

            This means that those who create stories must be aware of the needs of the delivery they intend. A book can be extremely detailed and complex – with an added depth granted from being able to see characters’ thoughts. A story designed to be told aloud requires simplification and a pacing designed to hold the audience captive, because they can’t go back to re-read details they missed. A movie can have much of the complexity of the book, but it needs to be paced faster – and the depth of knowing what characters think is limited to what can be shown in facial expressions. Video games need a story that is simple and interactive, as the focus is more on the journey through the story than the details themselves.

            For each medium, the story must be crafted carefully to meet the requirements of the audience. Does this mean you can’t present the same story on different platforms? Not at all. However, it does mean that you can’t pull a story from one medium and plug it into another and expect it to work – it needs to be altered and adapted to fit the appropriate style of storytelling.

            Keep this in mind whenever you are crafting a story. If you find it isn’t working out the way you thought it would, consider switching the medium before scrapping it.


            As for when you’re enjoying an adaptation of a story you love, remember that sometimes changes are necessary for the sake of entertainment. Besides, you already know the story – isn’t it better to have a new story? Sit back and enjoy the entertainment without the expectation that it be exactly the same as the story you already know; treat it as a new story and you may find yourself more satisfied with your entertainment.




Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, September 12, 2016

Overuse of Suspense

            Lately I’ve been seeing a trend in a lot the shows I’ve been watching. It is the overuse of suspense.

            Suspense is an incredible tool for any form of entertainment. It’s what keeps the audience on the edge of their seats, engaged, and coming back for more. However, like all tools, it must be used in moderation.

            Unfortunately, the TV world is run on ratings – to get those ratings, as many people as possible need to be watching the show. What’s the easiest way to get people watching? Suspense. Putting a cliff-hanger at the end of every episode is a sure-fire way to keep the audience interested – and talking about – the show until the following week or season.

            But then the suspense begins to lose its effectiveness. The audience starts to expect it and not only does it stop compelling them to come back as much, it becomes... well, boring. Predictable. The moment everything is seeming to work out, the audience already knows that something terrible is about to happen. The urgent desire to find out what happens next is replaced by an exhausted, “What, this again?”

            When I was learning about suspense for my writing, I picked up one very important tip: give the audience a break sometimes. It is essential when working with suspense, because otherwise the suspense has the opposite effect from what was intended. I good tip for making a plot interesting is to chase your character up a tree and then throw rocks at them, but there’s one very important thing to remember: sometimes, the character has to succeed. If there are no victories, there’s no hope – and hope in impossible situations is what really keeps the audience engaged.

            The other thing to remember is that suspense can be subtle. Everything can turn out well at the end of an episode or chapter and the audience will still come back for more if there are questions left unanswered. There doesn’t always have to be a cataclysmic, plot-wrenching disaster.


            So, use suspense, but use it in all of its forms. Apply it with a brush, not a roller.





Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her life coaching website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.