Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Monday, October 22, 2018

A Matter of Perspective

            This morning I was doing a touch of research on a magic item in my Dungeons & Dragons campaign, and I found myself reading an article (more of a rant, really) about what the writer believed to be some of the strangest items that have appeared in the in the D&D multiverse over the years. I found the premise of the article intriguing, but as I read it I found myself to be quite disappointed – because, apart from the basic descriptions of some magic items, everything the person said, from what makes a good D&D game to how magic items come into being, was wrong.

            Okay, not wrong; let’s be fair here. This was an opinion piece, and therefore couldn’t be wrong. However, the writer was suffering from the delusion that how they play and think about D&D is the one and only way to play and think about it – and, as a result, greatly misrepresented the entire game.

            They started off by explaining that every magical item must be made by someone, and therefore a lot of the more ridiculous magic items have no right to exist – because who would bother investing the large amount of time and resources needed in creating – for example – a ring that makes the person wearing it disagree with whatever anyone else says to them. Now, the beginning of the argument is sound. It does take considerable time and resources to make a magical object, however there are two very important considerations left out: the first is that a great many cursed items were created to guard treasures and strongholds from thieves, and the second is that people can make mistakes while crafting a magical item and end up with something entirely different from what they intended. These two points explain the existence of any magical item imaginable.

            It’s also worth mentioning that the writer stumbled upon the latter of these two points part way through the list – with a magic item that specifically states in its description that it was a mistake – but they failed to amend the premise at the beginning, making me wonder if they didn’t think of it, couldn’t be bothered, or didn’t make the connection that other magical items could be mistakes as well.

            A few numbers in came another comment – about an item that gives players a bonus for agricultural abilities for a year. The writer went on at length about how any game where such a thing would be useful would mean there’s something wrong with the game. A later comment about an item that allows anything to be turned into something edible is that someone who is worried about that is missing the greater point of D&D.

            From this, I gathered that the writer believes D&D is about one thing: delving into dungeons, defeating monsters, and leveling up. And, you know what? That’s true of one type of D&D game – called a dungeon crawl. It’s fun, it’s fast, it’s dangerous, and it’s essentially the same as playing a hack-and-slash video game. However, D&D offers far more than that. It can be a survival game, where a lack of food might actually become a serious problem. It can be a game focused on the story, where the dungeons are hardly important at all. It could be focused on the roleplaying aspect, which could even lead to never even going into a dungeon at all – indeed, even spending a year tending a farm.

            In fact, the game actually has a large number of rules laid out for “downtime”, which is when players aren’t out adventuring. Because, let’s face it – there are only so many adventures to be had, and even the most seasoned adventurers need a break some time. There can be weeks, months, even years between adventures – and there’s a lot of fun to be had in those times as well.

            The final statement that told me a lot about the writer was that an item known as the Wand of Wonder was included on this list. This is a magic item that causes a random effect when used, from powerful offensive magic to a harmless cloud of butterflies. The writer believes this is a useless item, because of its unpredictability – would you carry a gun into battle that sometimes shoots bubbles and sometimes shoots bullets? Which tells me everything I need to know about this person. They believe that D&D is a combat game, and all that matters is making your character as powerful as possible. Which is perfectly acceptable for some games, but it isn’t representative of all D&D games.

            Why would you take such an item into battle as your weapon? Because this is a game, and that wand can do some amazing things. What’s more, it provides a wonderful storytelling opportunity because you don’t know what’s going to happen until you use it – and I grantee that the big bad villain getting peppered with butterflies will be a moment everyone at the table remembers and laughs about for a long time!

            So, if you find yourself so inclined to write an article about the odd magic items in D&D, try to do your research and find the items that truly are wacky (they exist!) rather than rather ordinary ones that have no point for your preferred style of play.


            In fact, if you find yourself inclined to write about anything, particularly if you’re presenting something in a less-than-positive light, take the time to find out why things are being done the way they are. You may discover that your frustration comes from your particular outlook on the subject, and that if you take the time to understand someone else’s experiences you may come to understand why things are the way they are. This may not make you any happier about it, but at least your article will come across as enlightened.





Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, March 12, 2018

Blurring the Lines

            Last week showed gave me one of the greatest experiences I‘ve had to date while playing Dungeons & Dragons – and, believe me, I’ve had a lot of great things come out of that game. Those who’ve played D&D know that, every now and then, there are moments that are... indescribable. But that doesn’t mean I won’t try to describe them anyway. These moments happen when the players are so invested in what’s happening in the game that they almost forget that they’re playing a game. It almost seems like reality blends over into the game world.

            Most often, these times come in situations that bring up strong emotions for the characters – sometimes it’s when the characters are bonding; sharing tales of their past and feeling vulnerable. Sometimes it’s when they are discussing what they want to do next and they have very hard decisions to make. Sometimes it’s when one of the characters has died – and it feels like an actual friend has been lost.

            This week, I presented the players in my game with a decision that would shape the future of the world they’re playing in – and I was careful to make the decision as challenging as possible. You can read a more detailed account of the game over here, but for the purposes of this blog I’m just going to outline the scenario.

            The players have helped found a settlement in a new land that seems to be bereft of civilization. They have been working hard to establish the place and keep it safe. In this game session, they woke up one morning to discover that the settlement’s first baby was being born, to someone they had known for a long time and was very close friends with one of the characters. The child was born, but he was a tiefling (a demonic form of humanoid that is generally mistrusted by society) – which might not have been a problem if his mother hadn’t been a human. A mob arose, crying “demon worship” and “witch” and wanting to slay the mother and child.

            The player characters were on hand to diffuse the situation, but it was a bit much for them alone. They had to get the help of a known racist (racism in D&D tends towards species, rather than skin color) who had a great deal of influence. He managed to disperse the crowd with a promise that the council (which the players are part of) would solve the problem. Then, at the council, he proposed the idea of segregating the settlement into districts based on race.

            As you can guess, the players (most of which have characters of minority races) were not too happy about this, but the council put it to a vote, with each council member voicing their opinion. Now, as the Dungeon Master of the game, I had to put a lot of work into this situation. I wanted the players to have a direct influence on the outcome of this vote, so the majority of the rest of the council had to vote in favor of the segregation – which meant I had to come up with a lot of very convincing reasons for it; a challenge for someone who is actually opposed.

            In the end, the scenario was designed so that, in order to avoid segregation, the players had to all vote against it – plus, on top of that, they had to convince the final voter, who would break the tie. Now, here’s what happened:

            After hearing the arguments of the rest of the council, one of the players was actually swinging towards voting for segregation (a very rewarding situation for me, on its own, because it meant that the arguments I came up with were believable and convincing). The other five wouldn’t even consider it. One by one, they each gave an impassioned speech against racial segregation; about why this plan would fail and backfire. They didn’t just say “my character gives a speech”, they actually made the speeches themselves. Each and every one of them was incredible – so much so that I wish I’d recorded the session so I could share their words. They were so well thought-out and convincing that they convinced they brought the final member of their party back to their side of the argument.

            And they easily convinced the swing vote (and even some of opposing votes) that they were correct, successfully preventing the entire settlement from going down a very dark path.

            The amazing part is how connected they were to the whole scenario, and that even I – the man behind the curtain who knows how everything works and pulls all the strings – was drawn into that psudo-reality where the story we were telling became something more than just a story. That’s very hard to achieve from the DM’s omnipotent position.

            Those are the rare and glorious moments that make D&D more than just a game – it briefly transforms into something magical shared by a group of people. I wish they happened more frequently, but then, I suppose they wouldn’t be as special then.


            Still, if you ever wondered why people play something like D&D, this is partially why. It’s also why you should try it out, too.




Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.




Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, June 27, 2016

The Magic of Shiny Objects

            I spent this last weekend selling chainmaille at the Oxford Renaissance Festival and there were a few things I simply had to share. Namely, the magic of shiny objects.

            Friday was the first day of the festival, at least for school kids. It was Education Day, so a bunch of schools came out on trips to have some fun, watch some jousting and maybe learn something. Only a few of the vendors were present for the show – in fact, we were the only ones in the indoor location (our tent is annoying to transport – plus it is still broken from last year).

            Now, it should be mentioned that the festival was at a new location this year, which means that there is a lot of trial and error in figuring out what will and won’t work. For example, having a barn with only one vendor off to the side of where the majority of the festival’s activities take place doesn’t work.

            Because we were the only ones there, Colleen and I moved our whole setup right into the doorway of the barn, where we could be seen from outside. There were plenty of kids there, but because there was nothing else where we were, no one even looked in our direction (except one bus driver, who dropped by to chat for a bit).

            Until the end of the day. The sun had shifted enough to shine into the barn, glinting off the armour shirts at the front of our display. Finally, a few groups spotted us and came over. They didn’t buy anything, but that’s okay – the rest of the weekend made op for that with the normal festival days.

            Ah, yes. The rest of the weekend. The first thing that needs to be said about it is that it was hot. Outside, the sun was beating down – though a nice breeze kept the heat from being unbearable.

            Inside, there was no breeze. The barn we were in wasn’t one of those wooden barns, no. It was a metal barn, with metal roofing that the sun was beating down upon. Inside, it was an oven – even with doors open at both ends in an attempt to catch some of the breeze.

            A number of the events attendees commented on the heat in the barn, but there was one couple that went a step farther. After noticing we had an electrical outlet behind our table, they actually went home and brought a fan back for us. Isn’t that amazing? They left it with us for the whole weekend and came back to pick it up at the end of the show the next day. Needless to say, we were enormously grateful.

            Anyway, back to the magic of shiny objects. Along with the event’s move, the festival got some new partners – namely the local(ish) Boys and Girls Club. One of the new people involved came up with a wonderful idea. He’d grown up in an underprivileged household and he remembered loving events like these, but being sad that he never had any money to spend with the vendors. So he made “Coins of the Realm” that were given to underprivileged families along with special festival packages.

            All the vendors were asked to accept these “Coins of the Realm” at a value of $5 – which we’d be reimbursed for at the end of the festival. From the moment I heard the idea, I thought it was an incredible way to bring a little joy to people who have difficult lives. I can’t express how happy I was when they were used to make a purchase from me. Not only was I proud to be able to help these people, but the gratitude I could see in the eyes of the parents who otherwise wouldn’t have been able to buy something for their child – it was truly the best part of my weekend.


            Shiny objects really do have a magic all of their own.





Click here to find the charity anthology containing a couple of my short stories.




Also, make sure you check out my wife's blog and her life coaching website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, May 30, 2016

A Most Interesting Game

            So, a few years back I was in a restaurant with part of my wife’s extended family. At this point in time we hadn’t been dating very long, so I didn’t really know who anyone was. Across from me sat my wife’s uncle, a man with a bushy, black, grey-streaked beard and a brightly coloured beanie (yellow and red, if I remember correctly).

            Partway through the evening, after losing interest in the conversation of the rest of the table, this man (who I hadn’t spoken to at all, since I’m kinda the shy quiet type) gathered together two salt and two pepper shakers and put them in the center of the table. He then gave me this serious, considering look, and very deliberately moved one of the salt shakers on an angle to rest beside a pepper shaker.

            Not entirely certain what was going on, or what the intended rules for this game were, I decided to play along. After a moment of consideration, I moved a pepper shaker to make the pattern of all the shakers relatively symmetrical.

            My wife’s uncle made an impressed face, nodding, as if this was a very cunning move. Then he moved a salt shaker, and I followed up with a pepper shaker. This went on and on, for probably half an hour or more. We never said a word to each other. We just kept moving shakers, playing by whatever rules were implied by the other player’s actions and aiming for imaginary goals that we weren’t entirely certain of.

            The game came to an end when someone else at the table finally asked us what we were doing. Playing a game, we replied. What were the rules? Oh, we’re just making them up as we go along.


            The magic of the silent game was broken, there seemed no point in going on with it or restarting now that it had been defined. But to this day, this was the most unique – and I’d even say profound – way I’ve ever been introduced to someone. Strange as the experience was, it was incredible – and the memory of it will stay with me forever.




Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her life coaching website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, February 23, 2015

Review of The Warded Man

            Wow, it’s been forever since I've done a book review! It’s about time. But first, a story.

            I bought this book, The Warded Man, four years ago. Since then, it sat on a shelf. Why? Well, because I simply never got around to reading it until now. It happens sometimes.

            So, this past week I decided to pick it up and read it. Suddenly, a couple days later, I received an email from Amazon with a list of books they thought I’d like, including the sequel to The Warded Man. Spooky, right? I mean, I bought this book four years ago from a book store. Amazon had no way of knowing I even owned it (I made no mention of owning or reading it anywhere online). I start reading it and suddenly there’s a recommendation for the sequel. I feel watched. Either this was a remarkable coincidence (likely) or Amazon has a remarkable marketing setup probably involving satellites (unlikely, but fun to speculate about).

            Anyway, on to the actual book. The Warded Man, by Peter V. Brett, is the story of a world where every night, demons rise from the ground to prey on living things. The human race is dwindling. In ancient times, they used to have the magic to fight these demons, but all they know now are the defensive wards to keep the demons at bay. They huddle indoors at night, with the screeching demons outside, hoping that the demons won’t find a crack in their defences.

            The story itself follows the lives of three characters from three different villages, each of which survived a horrific demon attack. The reader is brought along on their journey as one strives to become a Messenger (the people who travel from town to town, braving being on the road at night with only their wards to protect them), another is apprenticed to be an Herb Gatherer (the women who function as the society’s doctors and midwives), and the third chases his dream to be a Jongleur (the entertainers who sometimes travel with Messengers, who spread news and legends as well as joy).

            As I read the book, I found myself wondering what it was that kept me reading. I felt that the overarching plot of the book was a little thin, yet for some reason I couldn't put the book down. It was the characters and their individual struggles that were so compelling, dragging me forward, wanting to know more – and above all else, wondering where the story was going that it would inevitably bring them all together.

            Along with that, the world building was excellent. The political structure of the various cities and settlements were very well developed, as were the cultural differences. I did find the overall culture to be a tad on the sexist side (relying heavily on gender stereotypes), however I believe this was intentional on Brett’s part – after all, in a world where humans are struggling to survive, repopulation is paramount and alters priorities in the society. One thing I absolutely loved was a character’s transition from a small community – where everyone banded together to help each other out – to the big city, where people were apt to strive for wealth and beggars roamed the streets. A wonderful commentary, I felt.


            Overall, I found The Warded Man to be a thoroughly enjoyable read. It was creative and well thought out – a wonderful debut for Peter V. Brett. I may even have to get the sequel which Amazon clearly wants me to buy.





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Tuesday, April 29, 2014

Reviewing the Night Angel Trilogy

            A book review! What’s with that, right? Not just a review of one book, but of three. Of course, that’s partially because you can’t just read one of these books. If you read one, you have no choice but to read the rest (this is, of course, going based on the assumption that you start with the first book. If you read books out of order, someone needs to serve you a healthy dose of OCD).

            The Night Angel Trilogy is a series written by Brent Weeks that contains the books The Way of Shadows, Shadow’s Edge, and Beyond the Shadows. It is the story of a worthless boy from a street guild who gives up everything to become a wetboy (an assassin who augments his skills with magic), then becomes goes on to become one of the most important people in the world.

            The first thing I should say about these books is that it is the darkest and grittiest fantasy I have ever read – in fact, too much so for my tastes. Yet, this is the second time I have read them. Based on the content, I would have put the first book down by chapter three. By that time, however, the story was already so compelling that I couldn't bring myself to stop reading until the end of the entire trilogy. I even knew that, in spite of the content I was uncomfortable reading, I would have to read it a second time to catch all the brilliant foreshadowing I missed the first time through.

            For this series, Brent Weeks has created a world that is real. I don’t mean one that feels real – loads of authors accomplish that – but a world that pulls no punches, where the worst imaginable things can and do happen. After a while, you can believe you’re actually living in this world, in spite of the magic that is fairly common. Setting this scene is helped by the books starting off with a child living in the seedy underbelly of a society that is rotten to the core.

            Every character introduced is unique and believable, largely because they aren't “ideal” people. Most of them have more flaws and unlikeable points than not, yet they are so intriguing that I found myself wanting more about the history and adventures of even the most insignificant side characters.

            As I said earlier, the story itself just grabs you and drags you through. You quickly grow attached to the characters, then the worst imaginable things happen to them with no possible way out, yet there’s just enough good happening to keep your hopes up. By the end, you let out a well satisfied sigh – it doesn't all turn out the way you hope or expect, but you’re left feeling like it’s the best possible resolution and you couldn't ask for more.

            My only objection to anything in the series is some of the language used. In a world so well created, I felt that it took away from it when wording was used that felt too modern. The one sticks out the most in my mind (from both times I read it) was when one character “fell on his butt”, which I felt could have been worded far more eloquently. On the other hand, I might just be picky.


            So, if you can endure the dark and gritty (containing nightmarish monsters the worst things you can imagine happening to people), this is a series I would highly recommend reading. If you can’t endure it, don’t even start the first one to find out, because you’ll have no choice but read all of them. Twice, if you’re like me.





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, April 07, 2014

Anecdotes and Profoundness

            I decided that, this week, I should write something profound.

            Something profound.

            There, now that that’s out of the way, I can get on to other things, such as boring you with pointless anecdotes. Let’s just reach into my memory and pull one out. Ouchouchouch, I said a memory, not my whole brain!

            One feature that has defined me for my entire life is that I'm stubborn. Strong willed, my mother calls it. One thing I've always been a stickler about is only partaking in entertainment I enjoy. For this reason, I started saying of movies and books, “No swords, no magic – no good.” Now, my tastes aren't actually that strictly limited, but it’s a good starting point for understanding what I like.

            In grade 10, I ran into a bit of a problem with this. For the English curriculum, we were required to read and review three books throughout the semester. At least one needed to be fiction and one non-fiction. Wellll, I didn't really like that arrangement, so I did what I felt was the next best thing – I reviewed two fantasy novels and one science fiction. Close enough, right?

            After submitting the final review I waited and waited for the teacher to say something to me about it. She never did. I passed with flying colours and never had to worry about it. I always wondered if she hadn't noticed or if I was just such a great student that she’d let it slide (I still remember when she gave us a grammar quiz to see what we knew – I was the only one who got 100% and she was appalled at how lowly everyone else had scored, so she told me to read a book or do whatever I liked while she taught everyone else how to grammar).

            Two years later, I got the opportunity to ask her. You should have seen the look on her face! I’d managed to slide the fiction reviews past her without her noticing. I can’t remember exactly what she said to me, but I'm sure the word “sneaky” was used.

            The moral of the story is that teachers are busy and don’t have the time or memory to check on minor details, so read whatever you like. Although, I have to admit, the following year my grade 11 English teacher (who had been my Grade 10 Latin teacher and was currently my Grade 11 Latin teacher) put a lot of work in and managed to get me to read a non-fiction book – The Devils’ Horsemen, which was a wonderful book about Genghis Kahn.


            There, I've both shared an anecdote and said something profound. That makes a good blog, right? See you next week!





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.