I always
enjoy watching people learning to play Dungeons & Dragons for the first
time – which is what I was doing tonight. A friend of mine works in a store
that is going to start running the official Wizards of the Coast gaming
sessions and tonight, in preparation, he was running a game for new players. He
asked me (as an experienced player) to come along to help advise the new
players.
The
important thing to know about D&D is that it’s a storytelling game,
specifically designed to give the players as much freedom as possible. As such,
it can be a little complicated to learn – but the hardest thing to learn, I
feel, is that you’re allowed to think outside the box and bend the rules to
suite your needs.
The best
story I have to describe this involves a game I was playing that was run by the
same friend. I had encountered a door that, to get through it, my character had
to will himself through – becoming part of the door before passing through. So,
I asked that, if my character could will himself to become part of the door,
couldn't he also will the door to be part of him? After looking shocked for a
moment, my friend agreed. My character absorbed the door and walked around,
able to manifest a door at will.
That’s the
sort of game D&D is – anything goes and, in a society built around such
solid rules, that’s a hard thing to learn. This group of players did a splendid
job, however. At first, they stuck to the mechanics of the game, but while they
were in a room with what sounded like an army coming after them, they became
more and more creative in finding ways to secure the area. They started with
trying to wedge a knife under the door to keep it shut and eventually tried
using an ice spell to freeze the doors together.
The best
part is I hardly had to suggest anything. All the players picked up the game
quickly and flowed right into it. A lot of credit needs to be given to me
friend running the game – he taught the basics and prepared brilliantly for
working with new players (if I ever teach a new group again, I’ll take a leaf
out of his book). The end result was everyone had fun and there are now a bunch
of new people hooked on D&D.
I bet we
could get a lot more outside-the-box thinkers in the world if more people
played D&D. Maybe we should teach it in schools. Ah, if only I were the
ruler of the world...
If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.
Commenting on old posts again... oops. Just flipping through your D&D posts and came across this one. This is why I so want to get into the game and also why I was so afraid when I was younger. Because there's so much out-of-the-box thinking involved it really gives you a chance to flex your creative muscles in a social setting. It can be intimidating because, when you don't have rules to guide your actions, your actions really become a reflection of yourself. I think this is wonderful now of course, but at the time I was playing I was overly self-conscious. (D&D probably would have actually helped me break out of that).
ReplyDeleteMy husband loves the door thing by the way, he's laughing pretty hard right now.
Total side note, but it's to do with your last statement about teaching it in school... because I agree! Part of the reason we want to learn to play is to be able to share it with Emmy as she grows up (we're also planning on home schooling). Not sure if I've ever shared this video with you before, but you might like it. About the importance of divergent thinking in education :) https://www.youtube.com/watch?v=zDZFcDGpL4U