Showing posts with label world building. Show all posts
Showing posts with label world building. Show all posts

Monday, April 01, 2019

Dissecting World Building

            The creation of just about any fictional works – be it book, short story, movie, or game – begins with the world building. Certainly, some need less than others; a real world setting requires less than a fantasy setting, but world building still needs to be done to create a convincing world for any story to take place in. A world is a huge thing though – and the idea of building one can be daunting.

            So, how do you tackle building a world without investing years in it? Well, the first part is to remember that you don’t actually need to create a whole world – you just need to make enough of it to make it look like you have. Like the two-dimensional facades stereotypically used for movie sets, all you need is what the audience will see – plus a little bit extra to hint at so they think more had been done.

            Take characters, for example. Each character you intend to present needs to be well thought-out and designed to be realistic, but you only need to make the characters that will be part of the story. Creating the entire population of a city would be tedious an exhausting, so how do you make it seem like the rest of the world still exists? Throw in a few names, and references to events that take place outside the story. It could be as simple as a character commenting on a paper written by someone notable – you don’t have to worry about the identity of the person, or what the paper says, beyond what the commenter needs for their line. The details don’t matter – the fact that someone was given a name and did something noteworthy that has nothing to do with the story makes the world feel more real.

            The same works for places, and is even easier. Just make up a place name, like Drexa’s. The characters a talking, and someone comments on something that happened at Drexa’s, or perhaps suggest it as part of a list of places to go. The reader has no idea what the place it. A restaurant? A club? It doesn’t matter, because the characters know, and it makes the world feel bigger than it is.

            When world building, it’s important to keep to the essentials. What’s important to the story? What do you, as the writer, need to know to maintain consistency within the story? If you aren’t going to use it, don’t worrying about making it – all you need is a hint; enough to make the world seem like it has more depth.


            Of course, if you enjoy building the world and want to go ahead and flesh out every little detail, go ahead and do that, too! Just keep in mind that, if you start to get overwhelmed by the size of your creation, you can always step back and do less. There’s a reason for the saying, “Less is more.” If you ever find out you don’t have enough, you can always add more later – just make it one little piece at a time and, before you know it, you’ll have a healthy little world of your very own, ready for whatever use you put it to.




Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, December 17, 2018

Dungeon Master Growth Patterns

            Those who have been following my blog for a while will have noticed how much Dungeons & Dragons has become a part of my life in the past few years. In that time, I’ve been part of about fourteen different games, and I’m currently involved in five active games. During this time, I’ve been both a player and a Dungeon Master, but what has captured my attention today is the rise of new DMs and how they follow roughly the same growth pattern that I went through.

            Most people starting out as a Dungeon Master (though not all) have played the game before, so they have a pretty good idea of how it works on the players’ side of the table. They know that it’s a challenge to switch to being behind the DM’s screen, where they essentially have to create and control an entire world – much like a writer does, only a writer doesn’t need to account for the craziness that players come up with.

            The first game the new DM runs isn’t bad (with a good group of players, it’s very hard to have bad D&D), but it isn’t quite where they want it to be. Often the plotline railroads the players – that is to say, there’s pretty much only one way for the players to go, and one way for them to solve problems. This isn’t ideal in a game that revolves around the decisions made by players, but it’s also extremely understandable – because allowing players complete freedom takes a lot of thinking on your feet, and that takes practice.

            That first game usually falls apart within the first few sessions, but the new DM doesn’t give up. They learned a lot in those games, few though they were. The next game they run is significantly better. They’ve learned to prepare for players doing crazy things, and so they adapt their new game for that. This game goes much better, but it still isn’t perfect. The rails are still there, and still noticeable, and the DM runs into two similar problems: the players don’t catch on to what they were certain was obvious, so they need to improvise huge hints; and the players respond to things in ways previously unanticipated. Once again, the game usually falls apart at this point – but the DM has learned even more.

            Now comes the time for over-preparedness. The new DM has realized that players are wild and uncontrollable, and so the solution is to have a plan for everything. A massive world begins getting built, populated with interesting people and things. Histories and mythologies are created, as well as multiple dungeons and ways to attract the players to them. It becomes overwhelming, and at some point the DM realizes that if they keep this up, they’ll never get to play again – and so they take a leap of faith and start the game with what they’ve prepared.

            This time, the game goes very differently. Instead of the players going in crazy directions and forcing the DM to improvise, they seem to stick to the plot and avoid 90% of the content the DM has painstakingly created. This isn’t out of malice – this is simply because the DM has improved enough that the players feel that they are on the most natural course. The game lasts longer, and now the DM learns and perfects the rest of their skills. Their world is more in-depth, so they find improvising easier when it’s necessary. They get more of a feel for how to run and balance the game. They learn how to anticipate what their players are going to do, and to plan accordingly – but also how to have backup plans for when the players surprise them.

            Finally, DMing begins to come naturally, and less preparation is needed for each game. A lot of work still goes into running the game, but it becomes easier and more natural – as does coming up with things on the fly when the player throws a curveball at them.


            This isn’t a precise formula, as different people improve at different speeds. Some people manage to hold together that first game, improving as they go, while others have a few more false starts. However, by and large, this is the basic pattern of learning and growth I’ve observed in multiple new Dungeon Masters, and I find it to be fascinating – because running Dungeons & Dragons isn’t a skill you can learn everything about by being taught, or reading a book. It’s a form of art that you can only learn by doing.





Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, March 06, 2017

Evil Vegetarian Elves

            Of late, I’ve been reading the Inheritance Cycle (by Christopher Paolini) to Colleen. As a result, you now get to hear about one of my biggest pet peeves in fantasy: vegetarian elves.

            To start off with, I should probably say that this is in no way an attack on vegetarianism or veganism – it is merely my opinion relating to an aspect of world building.

            Now, I completely understand the concept of elves being vegetarian – from a certain perspective, it makes complete sense. Elves revere nature and life, so wouldn’t they be opposed to killing animals?

            However, I can very easily refute that argument by saying: take a close look at nature. In nature, it is kill or be killed. Eat or be eaten. Yes, some animals eat only plants, but that’s because they lack the ability to eat meat. Elves are one with nature and, as such, would partake in the natural cycle of life. To abstain from eating meat would be to elevate themselves above nature.

            That said, it is also important to go back to the roots of modern fantasy. Tolkien. This is where we start, because prior to Tolkien, elves were all short sprites like the ones who help Santa. Tolkien reinvented the race into what is used in most stories.

            So, were Tolkien’s elves vegetarians? No. Thanks to the movies, this isn’t common knowledge because the idea that elves are vegetarians is so widespread that it managed to get into Peter Jackson’s interpretation. However, in The Hobbit, when Bilbo and the dwarves are in Mirkwood, they find themselves on the outskirts of a hunt – involving elves hunting a white elk. Later they come upon the elves feasting and, yes, meat is mentioned.

            This is the point where we reach why this becomes a pet peeve of mine. It can easily be argued that each writer is at complete liberty to make their world whatever they want it to be, which is entirely true. So what’s wrong with vegetarian elves? Internal consistency.

            When aspects of a world are created, even a fantasy world, they have to make sense. For that, let’s look at the common traits elves always have. Pointed ears. Graceful bodies. Keen eyesight and hearing. Exceptional archery skills.

            This last one is the problem. Exceptional archery skills. Why are elves exceptional archers? They are generally a peaceful race, so they would have no need of weapons unless threatened – at which point, they’d have to learn pretty fast to be that good at archery. There are easier weapons to use. No, they aren’t exceptional archers for the purposes of war – it is because they are hunters. And as they are so attuned to nature, they would not hunt for sport – only for food. Thus, for elves to have archery skills (and tracking skills, for that matter), they must eat meat.

            All of that said, it is possible for elves to be vegetarian – the world building just has to match. And, while it was his books that inspired this post, Paolini actually did a good job on the world building end of making his elves vegetarians – they have a reason for their choice and instead of exceptional archery, they’re simply very good at all forms of fighting due to their age, magic, and super-strength (making them more like Vulcans than traditional elves).


            So, in conclusion, elves can eat whatever they want – but the world and their abilities had better support their food choice.





Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her life coaching website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, January 25, 2016

Habits

            It always astounds me how easily we get into habits. Or the things that can become habits, even when we are not expecting them to.

            Take writing, for example. I very deliberately developed a habit of writing every day. I made the decision to write every single day six years ago and I haven’t looked back. What I didn’t expect was the secondary habit I didn’t even notice I had until earlier this month.

            Once I finished writing my first book, I set a goal for myself to write a book every year. I managed it for the first five years, but last year I decided to switch it up a bit. I wanted to take the year to really focus on building the world I write in – developing people, places, cultures and maybe writing a few short stories.

I focused on that for about three months before I found myself with a book idea I just had to start right away. So, the new book took on much of my writing time until I had yet another idea. I focused on the world building around that idea, while still taking some time to work on the book until I’d developed the idea to the point where I was ready (and extremely excited) to start the new book.

            So, I did something I promised myself I would never do – I started the new book without finishing the previous one. What has all this got to do with habits? Well, I’m getting there.

            January rolled around and during my year of only world building I had a quarter of a book and a half of a book. However, for the last five years, January has been the time when I have started work on a new book. An idea started tugging at my brain – an idea for a book I’ve had for a while, but now my mind was trying to start writing it even though I have two unfinished books to complete first.

            That’s when it hit me. I’ve actually developed a habit of starting a new book in January. It is so ingrained in my brain that it tries to do it whether I want to or not.

            Apparently habits can be built into our systems on an annual calendar. I find it astounding to think our minds can pick up on something happening with such a large time gap in the middle and still make a habit out of it.


            Now I must go resist starting a third work in progress.




Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, December 21, 2015

Knowledge Pools

            I’ve said before that writers need to be experts on everything. It’s true. That’s how books are convincing enough to hold people’s attention. Make one mistake and... well, you’ve seen how the internet responds.

            There are two directions that knowledge for a book can come from, though. The first, and more obvious one, is to look something up when you need it. Do you need to know how silk is made? Look it up. You want to know how far a horse can travel in a day? Look it up. Maybe make a chart, because you’ll need that again. If you want to know a creative way to kill someone, look it up – and hope the police believe that you’re an author.

            However, that doesn’t solve the question of what to write in the first place. If you don’t know what a volcano is, you’re hero isn’t going to make a heroic escape from an impossible situation involving being suspended over bubbling lava. Even if you don’t know the particulars of volcanoes, as long as you know they exist you can look them up when you need to.

            That means writers need to know as much as they can about the world so they can incorporate their knowledge into their books. To a certain extent, that can be done simply by observing the world around you. It isn’t a joke when you see those (usually threatening) posts about authors putting random people they meet into their books. That’s what writers do – absorb the world around them, mix it up, rearrange the pieces they like and create art.

            There’s only so far personal experience can go, though. If you limit yourself to that, you’re missing out on a whole world of inspiration (even if you have the ability to travel the world, there’s still only so much you can learn). So, we turn to other sources.

            Books are great. That’s why we write in the first place – we love books, so we want to make more books. However, reading takes time (especially for slow readers like me) and most people only read for either enjoyment or specific research. You can pick up on some unfamiliar topics there, but it still has its limits.

            So, over the last year, I’ve taken to watching a number of the documentaries available on Netflix – and they are a veritable fountain of knowledge. Watching through the Planet Earth series made me far more aware of natural phenomena in the world that I never would have considered building into my world before, but are now a big part of bringing amazing settings to my books. Characteristics of animals help me develop more believable fantastical creatures. The Ancient Balck-Ops series (which I watched on Saturday – yes, all of it in one day) gave me great insight into historical tactics, weapons, and cultures that immediately had by mind swimming with ideas for how to improve my world.


            Now, to be fair, documentaries play well to my lifestyle. I have plenty of time to watch them, since I’m usually watching something while working for my chainmaille business. Still, I’ve yet to find another source that delivers so much information in a short amount of time – teaching about so many new things that can be drawn on at your leisure, and researched if more information is required for your uses. Documentaries are a gold mine of knowledge and inspiration.





Click here to find the charity anthology containing a couple of my short stories.





If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, November 30, 2015

The Journey of the Outsider

            Something I’ve noticed is that a lot of stories – especially in fantasy – are about outsiders. The main characters tend to come from places where they’ve been cloistered off from the rest of the world, if not from an entirely different world all together.

            I’ve realized that at least part of the reason the reason these outsiders make such good main characters is because of how much it helps the author display the world. It limits the character’s knowledge and, as a result, allows the reader to learn about the world as the character does. That farmer living in a secluded village has a lot more to learn than a well educated scholar who is already immersed in the world.

            As readers, we are more forgiving to be told about a world if we’re learning along with the character. We don’t like the story being interrupted so we can be lectured about the world. If it’s the character who is learning, it’s then part of the story. We’re also more willing to accept mistakes the character may make out of ignorance, because we know everything that they know. It doesn’t matter if it’s common knowledge in the world – we didn’t learn it, so it is acceptable that the character also lacks this knowledge.

            Imagine how different the story would have been if Harry Potter had been raised within the wizarding world instead of with muggles. Or if Ron or any other wizard born character had the lead role. All the things that had our imaginations staring around in wonder and delight would have been every hay hum-drum to the main character. Instead of rubbernecking his way along Diagon Alley, pointing out all the wondrous shops, it would have been like a stroll in the shopping mall. We would have been lucky to have our attention drawn to the Nimbus 2000. All the magic would have been sapped out of the world because it was so normal to the character.

            Would Narnia had been so fantastic to someone who grew up there? Would a journey across Middle Earth have been so incredible if hobbits weren’t so reclusive?

            The reader is an adventurer, traipsing into an unknown world. Were we going there ourselves, we would want an experienced guide who knew the place. We aren’t, though. We are following along the experiences of our guide. If we want to experience the new world for ourselves, we need our guide to look upon it with the same wide-eyed wonder as we would.


            The journey of the outsider brings a new level of depth to a story. It’s no wonder we see so much of it.



Click here to find the charity anthology containing a couple of my short stories.





If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, August 31, 2015

Self-Restrictions (Or the overused "Let It Go")

            There comes a time for every writer when they learn how to let go. Sometimes it’s ideas we need to let go of, or characters, other times it’s habits. But we writers tend to be sentimental and it’s hard to let go of ideas we’ve clung to for a long time.

            For me, this time came when I started to take a good hard look at my fantasy world, wondering what made it stand apart from others. There’s really quite a lot that makes it unique, but all the key surface elements are familiar. I have humans, elves, dwarves, goblins – and they’re all about what you’d expect them to be, with a few twists of my own added in. Yet, on the surface, very familiar.

            There are three reasons for this: the first is that I started developing this world when I was twelve or so and, at that age, it’s really difficult to not borrow heavily from what you know. The second is that I wanted that familiarity there to help people acclimatise to my world. The third was because you have two choices when creating creatures in a fantasy world: go with the common ones, or make up new ones that serve the functions of the old ones (such as the Urgals in the Eragon series which take the place of goblin/orc creatures, as do the Trollocs in the Wheel of Time series where there are also Ogiers that function as a combination of elves and dwarves).

            So, have I decided to drastically change my writing to replace elves and dwarves? No, although I did strongly consider it. I realized that, if I eliminated them, I would just replace them with something else. I did, however, decide to personalize them more – make them more unique to my world.

All of this made me take a closer look at my world and what I’ve been clinging to. That’s when I discovered the biggest thing that was holding my writing back: my world. It’s too big. You’d think that a big world would offer more freedom for writing in, but that’s before you have to coordinate events across an entire globe with a timeline spanning hundreds or thousands of years. It’s a bit much for one mind to hold all at once.

            So, I’ve had to step back. Rather than forcing my stories to fit my world, I’m now allowing my world to for my stories. It has opened up endless possibilities and has made writing life much easier.


            That’s my latest tip to all you writers out there. Look to yourself and your own writing to figure out how you’re holding yourself back. Then push back your self-made restrictions and broaden your horizons.




Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, August 17, 2015

The Alliance of Worldbuilders

            It is hard to believe I haven’t written a post about the Alliance of Worldbuilders yet. I’ve mentioned them once or twice, but it’s about time I actually told you who they are.

            It all started, amazingly enough, about four years ago. It was a year after I’d finished writing my first book and I was still extremely ignorant of the world of publishing. I had timidly stuck my toe out to test the waters with no results – usurping for me now, with all that I’ve learned. It was during this time that I discovered Authonomy.

            With all the trouble I was having writing query letters, this website seemed like the perfect opportunity for me. It allowed me to share my writing, get criticism and, if I got enough support from the other writers on the site, I would get a review from a Harper Collins editor and potentially a publishing offer. How could I pass that up?

            So, I signed up, uploaded my book and headed over to the forums to post a shameless plug. There, I was almost immediately recruited to the Alliance of Worldbuilders by Sam, the Vice Captain in charge of Cake.

            How to join? It was a simple matter of hopping over to the Alliance of Worldbuilders forum thread, eat the ceremonial virtual cake (that in no way had any mind-controlling drugs to bind us to the will of the Dark Lord TRM) and I was a member. I was even offered a title, which I chose to be Lord of the Wyrms (I felt, as a new member, Dragon Lord would be too pretentious – plus, I couldn’t pass up the play on Lord of the Flies).

            So, what is the Alliance? Well, it was started by Dark Lord TRM (along with his evil rabbit, Midnight) as a criticism group for fantasy writers and anyone else who built their own worlds for their writings. It grew into much more – a writing support group and a group of close friends from across the world, all dreaming of being published. There were probably over 100 people who joined, but there are about twenty of us who made up the core of the group.

            The group ended up talking about everything from writing through philosophy, real life issues and, of course, our plans for global domination. We soon became the thread with the most posts on the entire forum (the legendary battles between Vice Captain Sam and Ice Queen Lisa helped – come to think of it, neither of them returned the dragons I lent them...) Of course, the forum wasn’t built to handle that much traffic, so we were requested to start a new thread. Which we did, then brought it up to the top threads before starting a third.

            We all learned quickly enough that to get the editor review on Authonomy, we’d have to play the political game that had become rampant on the site. So, most of us didn’t bother. We gave each other reviews when we had time, chatted, supported each other and became a close-knit group.

            Thanks to this group, I was able to improve my writing substantially. More than that, though, I learned far more about the publishing world than I ever had before. Plus, I had fun.

            Then things changed a bit. Many of the group started getting published, some traditionally, some self-published, and there wasn’t quite as much chatting happening. Then Authonomy did an overhaul which we were disenchanted with, so we moved out headquarters over to Facebook. We’re still a close group, we just don’t chat or battle as much.

            So, why do I choose to tell you about this wonderful and talented group now? Why, because we’re about to release an anthology of short stories! On September 4th, we will be releasing A World of Their Own in memory of our fallen comrade, Lindsey J Parsons, with all proceeds being donated to the World Literacy Foundation.

            This collection of short stories is extra exciting for me, as it will contain my first published works. It should also be exciting for you, because it’s an opportunity to discover new favourite authors from a very talented bunch.





            So, mark your calendars and join the Facebook release party. Invite your friends, too! While you’re waiting, you can even check out the group’s Facebook page, website, and scout out all the authors who will be in the anthology. Then you, too, can share in the wonderful imaginations of the Alliance of Worldbuilders.




Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, July 20, 2015

World Building is Fun

            I think one of the most important traits in an author is a love of knowledge. Why? Because we have to know the oddest things so we can make our books realistic. Some of the most obscure things come up.

            Recently I’ve been doing a lot of world building, getting a very detailed portion of my world developed for a series I’m planning. My research taught me all kinds of things, like you can raise 100 pigs on the same amount of land you need for one cow (free grazing – about 5 acres, in case you’re curious), that dinosaurs only lived about 30 years, and that there are vast stretches of underground, water-filled caves that are the only sources of fresh water in some parts of the world.

            I saw a quote once (and can’t find who said it) that an author must be an expert on everything. When Terry Pratchett wrote The Amazing Morris and his Educated Rodents, he said that by the time he was done, he knew more about rats than anyone would ever want to know.

You might wonder why what seem like minor details matter so much, especially in fiction. Couldn’t we just make it up? Well, yes, we could. But then, along comes an expert in horses to tell us that horses treated the way they are in the book would die from being ridden too hard. This is a bad thing on two fronts – first, it conveys inaccurate information to people and it’s amazing how easily people believe what they read. The second is that it ruins the realism of the book for anyone with that knowledge of horses – which is terrible. Fiction is meant for people to enjoy, after all.

            So, an important part of the writing process becomes research into the oddest things. I can only imagine how often mystery writers worry what people would think if they could see all their Google searches related to how to kill people. It takes less than a pound of pressure to cut skin.

            With all the bitty details needed, enjoying learning becomes mandatory. Otherwise, writing becomes tedious work – and, really, why bother writing if you don’t enjoy it? I’m lucky in that I’ve always loved learning. On the flip side, my research skills are lacking, so it takes me a while to find what I’m looking for, but I tend to pick up a few extra tidbits along the way. I gain lots of new information, then add it to my arsenal for developing believable worlds, stories and characters.


            World building is fun!




Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, April 20, 2015

My Life and Times of D&D

            When I first started playing Dungeons and Dragons, it was with edition 3.5 (okay, that’s not entirely true, technically my friend and I invented our own version before that, but I don’t think that counts). At the time, I didn't really understand the mechanics of the game since I was being taught on the fly, but that didn't stop me from enjoying it. Because of the sporadic nature of our playing, though, I never really took the time to learn that version of the game, as much as I enjoyed it.

            Years and years later, I started playing 4th edition D&D with my wife and a couple of friends. I was the only experienced player (except for the friend running the game), so to make sure I could best help my allies learn, I read the Player’s Handbook cover-to-cover.

            I now had an understanding of the game far greater than I could imagine. We played and had a lot of fun, but it didn't last very long because the friend running the game got very sick.

            The next time I played, it was with my family. This time, my wife was the only experienced player, as I was the Dungeon Master running the game. At this point, I’d still only read the Player’s Handbook (I didn't want to invest in the other two main source books until I knew we were going to keep playing) and the adventure I was running was modified from a free one online.

            I did end up getting the other books – The Monster Manuel and the Dungeon Master’s Guide – and I also read those cover-to-cover. Now I understood the game extremely well and my imagination danced with the possibilities of what I could do. Ironically, my family have never played again after that, largely due to how busy everyone has become.

            I did, however, start playing much later with my wife and sister-in-law (and occasionally her boyfriend). Through running a game with my new knowledge, I started to master my Dungeon Master skills.

            Then, over the course of last year, 5th edition D&D was released. Extremely out of character for me, I bought each of the three core books as they came out. When I read these, my jaw dropped. In essence, it was the same game, but these books contained so much more.

            The 4th edition of the game has received a lot of criticism – so much so that it almost killed the brand. It was extremely rules-based, designed so that every player would be completely balanced with all the others; no one would be powerful than anyone else. The rules also focused almost entirely on the combat side of the game, which isn't good for a role playing game where the goal is group storytelling. Not really knowing any better, I hadn't seen a problem with it.

            But then, 5th edition. It went way beyond the mechanics of the game. It went in-depth into character development, world building and even plot structure that I would advise any writer (especially of fantasy) to pick up the Player’s Handbook and Dungeon Master’s Guide just to learn all they have to teach.

            More than that, simply reading the book made me desperately want to play the game. Normally when playing games I have particular classes I want to play (usually rogues or other stealthy roles), but this game made me want to play everything. It made me sad, because I knew that, as a Dungeon Master, I was unlikely to ever get to play as a character again.

            I did come up with a solution to that, though. My wife and I have started an experimental game where we’re running the game cooperatively and both playing characters. In addition, we’re using Minecraft to make our maps for playing on/in. So far, it’s working out quite well! In fact, we’re writing it all down, so I may end up sharing the interesting story with you in episodes as the adventure unfolds.


            In conclusion, Dungeons and Dragons is fun for friends and family, 5th edition is amazing, and people learning to write should read those books. This blog was in no way endorsed by Wizards of the Coast. Thanks for reading.





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, April 13, 2015

Cultural Shifts

            My parents recently returned from a trip to China and I was particularly struck by the stories about the current cultural structure they have. They are currently in a transition from communism (where – at least in theory – everyone is provided what they need, but no one really owns anything) to capitalism (where people earn money based on their work and their job and use that money to buy whatever they need or want – or just stockpile it). Since this is a rather extreme mix, they've ended up with a fascinating mash-up of the two, with an odd class system in the middle.

            In the cities live the “citizens”, who have money, rights and all those sorts of things. They own and rent property – although the prices are extremely high and the spaces are small – and function much as we in the Western world would expect.

            On the other hand, out in the country live the “peasants” – mostly farmers who are paid very little and own nothing. Yet, at the same time, they live in houses free of charge and often these homes are nicer and have more space than those of the privileged “citizens”.

            In this system, the “peasants” who work very hard and sacrifice much can buy their way into being a “citizen” – the tour guide was one of these and had made the proud step with much hard work and with the help and sacrifice of his parents. The people seem very proud of their transition into capitalism.

            What I found most interesting about the current state of the system is how close it currently is to ancient Rome. There they had slaves. There were rules about how they could be treated and at a certain age they could be released. They even (at least legally) had the ability to save up money to buy their way to freedom and possibly even a citizenship (if I'm remembering correctly).

            The sad part, though, is that with the change to capitalism, China is starting to lose its artists. In a system where everyone is provided for equally, there is plenty of room for people to focus on developing talents and artwork – and beyond that, there is no need to charge for that art what it is really worth. Switching to a capitalistic system, the artists need to make an hourly wage for their work. With all the detail and care that goes into any given piece of art, it is rarely possible to sell it at a price where someone will actually buy it. So, the artists of a country largely defined by its art are slowly fading away.

            The same problem has struck in the farming community as well, causing a food crisis for the country. Many farmers are abandoning rice fields in favour of fishing, where there is much more money to be made.

            Hearing about this culture and its shift is very enlightening and inspiring to me as a writer, creating my own world and cultures. However, as a resident of this world, I can’t help but feel sad about it. The world leans so heavily towards capitalism, where money is valued above all else. There’s an emphasis on getting as much money as you can, regardless of whose toes you step on to get it. The worst part is that it gives the impression of working well, so many people get behind it and cheer it on – especially the people who have figured out how to make the system work for them and don’t see everyone left behind.

            But where would we be if everyone managed to get the system to work for them? What if all the “unimportant” minimum-wage workers suddenly up and vanished, having found a better way to live? Who would flip our burgers? Who would cash us out and stock the shelves in grocery stores? Who would grow the food?

            Capitalism is clearly not the way to go. They say money is the root of all evil and all you need to do is look at the world to know that it is true.

            What will work better instead? Honestly, I don’t know. I've put a lot of thought into it and every time I think I have a solution, I find a way that human greed will turn it against itself. But I keep hoping and thinking. Perhaps someday I will come up with the answer, or someone else will. Then it will be our turn for a cultural shift.


            Until then, all I can do is share my insights and hope that they might make a difference.






Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, September 29, 2014

World Building

            One of the most important parts of writing is world building. It doesn't matter where a book or story is set; the writer needs to know the world inside and out.

            Some world building is easier – for example, a book set in the real world tends to need very little creation, although it does require more research. Other times, world building can be challenging – like a book set in a fantastical city in another world where the various people and establishments are critical to the plot.

            What I chose to do is, in hind sight, nearly impossible (at least for one person) and exceptionally challenging. I decided to build an entire fantasy world, the same size as ours (or, at least, close enough).

            Why is this task so difficult? Try to picture our entire world. Can you name all the countries and their capitals? What are the diplomatic statuses between each country? Where are the trade routes and what do the countries trade?

            Those are the easy questions. There are a whole lot of other details to come up with as well, like plants and animals unique to the world or ones that appear in other books and mythology that have their own twist in this world. Famous historical figures and locations. Religions, cultures, societies, politics, regional moral standards. The list goes on and on.

            Luckily it can be cheated, at least to a certain degree. Do I really need to know about unicorns if they don’t appear in the book I'm working on? No, I can leave that until I actually need it. But the more that is developed in the world, the easier it is to add flavour.

            Recently I decided that it was high time (after four and a half years and books of writing in this world) that it was high time I named the months and days of the week in my world. It seems like a relatively unimportant task, but now that it’s done I can actually set my characters’ birth dates in stone. Plus, whenever I feel like naming the day or the month in which the story is occurring, I'm ready to do so. I may even go back and add them into the books I've written, adding a new depth to the realism of my world.

            Of course, that whole process opened up a whole new can of worms for me, because now I'm working on the moon cycles. It sounds easy enough – and it was. For the first moon. However, following in my footsteps of craziness, I decided that the moon has a couple moons of its own. Now I'm working on coming up with the rotation patterns of those moons, trying to find a pattern that will allow me to have an easy reference for when I'm writing.

            It’s a good thing that I found a program for making my own encyclopaedia. I have the right mind for storing all this information, but having it all written down and organised in one place has made my writing infinitely easier.


            Nevertheless, let this be a lesson to you. If you want to build a world, start off small or you might find yourself drowning in the oceans of your own creativity.






Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, June 09, 2014

Always Something New

            I love those moments in life when you’re reading a book or watching a movie for somewhere between the second and millionth time and you suddenly notice or realize something for the first time. Sometimes it’s just simple little things that you aren't meant to catch at first, like that brief look or comment a secret villain makes that seems harmless unless you actually know the truth about them. Other times, it’s a huge revelation about the secret meaning behind the story.

            An example of the first one was something Colleen pointed out to me while we were watching The Incredibles – for the first time, we noticed that when they entered the secret laboratory of Edna (the superhero seamstress), she actually had large bolts of fabric stored in there. It’s a small detail that usually just slips by, but when you notice it, you realise just how attentive to detail animators are (set dressers, too, for live movies).

            I recently started reading The Hobbit (again), but I'm seeing it with new eyes thanks to all the special features I've seen from the movie. What stood out to me this time was a single line – a comment about the battle of the mines of Moria. I've never noticed it there before, but because it plays a larger role in the movies, I caught it this time. This isn't just a testament to the attention to detail that Peter Jackson has, but also to Tolkien’s world building skills. Nothing says the world of a book is real like a casual reference to historical events.

            The one that got me thinking about all this was while I was watching The Croods (yes, I know I watch a lot of movies, but I make chainmaille for a living and it helps to have some entertainment). It’s a fun animated movie, with some good messages in it and that’s just what I was thinking when the “wow” moment hit me. The biggest underlying meaning in the movie is overcoming fear to live a better life.

Then I took a closer look and my jaw dropped as I saw, twisted into the story, a huge political and social commentary on the effects of fear, including how it is used to control people. A fearful person used their fear to instil fear in others to get them to do what they wanted, justifying it to themselves by saying it was for their protection. The fear closed minds and prevented progress. It wasn't until the fear was released that minds were opened and life became better.

            If you take that story and paint it over various people and/or world events (I'm sure I don’t have to give any examples), certain things suddenly start to make sense (or, at least, as much sense as they can). I don’t know if the movie makers intended for their movie to be applied to a global scale, but I don’t really care because it can be. Be it for a person, country or planet, overcoming fear opens minds and improves life.


            That’s the best part about these revelations – they don’t even have to be intended by the creators. They are there and they bring a new life to entertainment, which is why the best books, movies and video games are worth second, third and fourth times through. Even if it’s in your mind, there’s always something new to find.





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.