Showing posts with label training. Show all posts
Showing posts with label training. Show all posts

Monday, November 19, 2018

How To Train Your Players

            The more I run Dungeons & Dragons, the more I realize how important it is to train the people who are playing in your game. Not in the sense of teaching them how to play (though this is also very important), but in training them how your world will react to the actions their characters take. Every Dungeon Master runs a slightly different game, and every player comes in with their own expectations – establishing how the game will be run is important, otherwise halfway through you’re liable to have a character get in trouble for murdering or stealing and be surprised that they can get in trouble in a game.

            If there are going to be consequences for actions in the world you create, you need to establish this as early as possible, but with minor situations rather than major ones. If the characters storm around doing whatever they want from the start, without any consequences, they’re going to keep doing so for the rest of the game – and, likely, get upset if suddenly something unexpected happens. They didn’t get in trouble before, why should they now?

            The way to do this is to show the world reacting to the characters – both in positive and negative ways. Every time a character does something seemingly inconsequential – you know, pranks or other things they may do just for fun – think about how people or the environment would realistically respond to them, and make it happen. Even if it’s just something in the background that a random person mentions in passing, having the little details there will show the players that what they do makes a difference in the world – and they’ll begin to treat the world with that expectation. In my current campaign, I’ve had incoming new players told, “Everything that’s happened is our fault!” which isn’t entirely true, but it tells me that I’ve taught my players well.

            There is no easy way to deliberately train players into the feel of the game you are running; that can only come with time, because that part of the game is determined by everyone in it, and it will change as players come and go (if you have players coming and going in your game). For that, there is only patience. Every group forms its own culture, and that can be guided by the game’s content, but not controlled. Give the group time to settle and everything will usually sort itself out.

            One of the more challenging things to teach your players – especially less experienced ones – is how to conserve their resources. In many ways, this is up to them to learn on their own, but it really behoves a Dungeon Master to help them along the way – otherwise the players will simply take a nap to regain their abilities after every battle, which slows the game and takes away from the strategy, the fun, and the sense of imminent danger in the game.

            So, how do you train your players into this? There are two simple ways. The first is to put them in a situation where they can’t rest, be it because of how many monsters there are around, or because there is something like poison in the environment that interferes with resting. The other method is very similar to what I was talking about at the beginning – show them the consequences of their actions. If the players stop to sleep more than once in the same 24 hour time span, the rest of the world isn’t going to stop to sleep with them. The monsters are going to keep moving. The villains will continue constructing their nefarious plans. And the players need to see this in action – be it from visible changes in rooms they’ve already been in, monsters surrounding them when they wake up, or some sort of evidence that their sleep wasn’t quite as undisturbed as they had thought. The world doesn’t stop moving because the main characters are sleeping – and the sooner the players understand this, the sooner they’ll start conserving their skills and spells so they won’t have to sleep as often.


            To make sure your game runs smoothly, you need to make sure everyone is on the same page as to what to expect from the game and the world. Some of this, you can simply explain to the players, but some you have to show them. As a Dungeon Master, it isn’t your job to punish players for not understanding the world you built; it’s your job to educate them until they do understand (or, in the extreme case where they understand but don’t seem to be having fun, to adapt and change the world into one where they will have fun).





Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, November 13, 2017

Lonely Pets Club

            My in-laws were away this weekend, leaving me in my usual position as pet-sitter. Now I feel compelled to tell you about this atypical group of pets, because they really are quite amusing.

            First, there’s the dog. At least, genetically he’s a dog – we suspect that he may identify as something else. Possibly a sheep. Many dogs, he’s afraid of thunder, but he also takes it a step further – he’s afraid of rain. And just about any sounds, really, which is probably why he almost never barks. He’s very sweet and friendly, though, and is very good about not jumping up on people who have just come into the house – instead, he prances over and grins at them, truly happy to see them.

            When his family is away, I always get a little concerned about him. He misses them so much that he stops eating for several days – except for the treats he gets every time he comes inside from his walks. Of course, I use every a little loosely here; he usually gets a treat when he comes in, but I sometimes feel compelled to do a little training.

You see, my in-laws came into dog ownership later than many people do and, as a result, they aren’t as firm with the dog as they could be. Therefore, when going for walks, he’s used to his humans stopping and waiting for him every time he wants to sniff a tree or roll in the grass. Having grown up with a dog, I have an expectation that the walk keeps moving, and therefore the treat gets denied if I’m kept out in the cold too long. He learned very quickly that I would tolerate nothing more than on very short roll in the grass, and he may even have noticed that he got more treats when he didn’t hold me up at all.

            Then there’s the cat. The latest, and currently only, in a string of abandoned cats the family took in, he is always a bit “my way or the highway”. In other words, he’s a cat. Yet, once the family has been away for a day, he starts begging for attention. As I’m allergic to cats, he doesn’t get it from me, but it doesn’t stop him from trying. He spends the time I’m in the house following me around, meowing and pointedly rubbing against various objects and making me feel generally guilty about my allergy.

            He has, however, given up on trying to sneak out of the house. Due to tome feral cats he’s feuding with, he has been relegated to being an indoor cat, much to his chagrin. I think that’s his greatest sorrow about my in-laws being away. He’s used to a house full of people who are used to him, so they don’t pay him that much attention, making it relatively easy to slip through a closing door (luckily he can be summoned back into the house with the shaking of a treat container – which is ridiculous; I mean, he’s a cat! Cat’s can’t be summoned like dogs!). He has long since learned that this doesn’t work with me. He doesn’t even try anymore. But he does watch me very closely, waiting for me to slip up...

            And, finally, there’s my sister-in-law’s bunny. Now, apparently this bunny is pure evil and hates everyone other than my sister-in-law. It certainly seems that way when she’s brought out in public. She’s certainly very skitterish and ant-social. This is common knowledge.

            Yet, when the family away, she becomes the sweetest bunny in the world. When I check on her, she rushes right over to see me – she doesn’t cringe in corners or kick aggressively as her reputation would have you believe. In fact, she’s so happy to see me that she hops in circles!


            I guess it just goes to show that animals miss their families as much as they are missed. Except, perhaps, the bunny. It is entirely possible she’s just luring me into a false sense of security, waiting for the opportune moment to strike.




Check out my YouTube channel where I tell the stories of my D&D campaigns.

Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.