It’s easy
to think of stories as universal concepts, because a story is a story. Isn’t
it? But it really isn’t that simple – because it’s become clear, as we’ve
developed more mediums for telling stories, that the enjoyment we get out of
any particular story varies depending on the platform used to deliver it.
Pick a book
that’s been turned into a movie. Any book. With very few exceptions, the book s
always considered to be better than the movie. This generally comes about in
one of two ways: either the movie as accurate to the book, and just doesn’t
measure up, or the movie is actually quite good, but is rife with inaccuracies
that make a well-read viewer furious.
The same
can be said while translating into other mediums. Audiobooks are common now,
but even still, there are some stories that are preferable to be heard aloud –
in particular, those told skilled storytellers. Video games also need to have
the story adapted for them to be enjoyable – and even within that sphere, there’s
variety in what the story needs to be like based on the type of game delivery.
This means
that those who create stories must be aware of the needs of the delivery they
intend. A book can be extremely detailed and complex – with an added depth
granted from being able to see characters’ thoughts. A story designed to be
told aloud requires simplification and a pacing designed to hold the audience
captive, because they can’t go back to re-read details they missed. A movie can
have much of the complexity of the book, but it needs to be paced faster – and the
depth of knowing what characters think is limited to what can be shown in
facial expressions. Video games need a story that is simple and interactive, as
the focus is more on the journey through the story than the details themselves.
For each
medium, the story must be crafted carefully to meet the requirements of the
audience. Does this mean you can’t present the same story on different platforms?
Not at all. However, it does mean that you can’t pull a story from one medium
and plug it into another and expect it to work – it needs to be altered and adapted
to fit the appropriate style of storytelling.
Keep this
in mind whenever you are crafting a story. If you find it isn’t working out the
way you thought it would, consider switching the medium before scrapping it.
As for when
you’re enjoying an adaptation of a story you love, remember that sometimes
changes are necessary for the sake of entertainment. Besides, you already know
the story – isn’t it better to have a new story? Sit back and enjoy the
entertainment without the expectation that it be exactly the same as the story
you already know; treat it as a new story and you may find yourself more
satisfied with your entertainment.
Check out my YouTube channel where I tell the stories of my D&D campaigns.
Also, make sure you check out my wife's blog and her website.
If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.
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