Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Monday, July 03, 2017

Unstoppable Creativity

            You’d think I would have learned by now. Because I haven’t, I’ve now broken my cardinal rule. That’s right, I’m working on more than one book at a time.

            It may not seem like such an important rule. Loads of people work on more than one book at once, so why is it such a big problem? Well, it’s a problem because it gives the writer an excuse to not finish a project. The Dark Lord of the Alliance of Worldbuilders is a prime example – he’d written 100,000 words or more in a single month (wow!) and yet, to my knowledge, he had never completed a book (we all give him a hard time about it).

            Now, in my case, I couldn’t help starting a second project. As I mentioned a few blogs back, I’m currently working on rewriting a project. Apparently, after seven years of writing every day, rewriting isn’t enough of a creative outlet for my brain. After a while, an idea surfaced that I couldn’t resist – so now, here I am, splitting my writing time between two projects when I should be focusing on one.

            It just goes to show that creativity is a habit. Once you get into it, you just have to keep going.

            Feel free to take that as encouragement to build a creative habit – or a warning to avoid doing so. Whichever suits you best.


            Either way, know that you can’t stop the creativity. Creators must create.





Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, October 03, 2016

Fear Always Works

            “Fear always works.” I watched Zootopia for the first time today and was impressed by how filled it was with social commentary, but that particular line in the movie (said by the villain) stood out to me. It’s true; fear always works. But, what if it didn’t?

            One of the reasons fear always works so well is because it’s instilled in us from childhood. Why? Because it always works and, quite frankly, is the easiest way to control someone. Why don’t we touch the things that will hurt us? Because we will be punished with something that we fear. Why don’t we eat the things that will make us sick or damage us in the future? Because we will be punished with something we fear. Why do we obey the rules set forth by parents to keep us safe or to keep them from worrying about us? Because we don’t want to be punished with something we fear.

            It continues on into the school system (we do schoolwork because we fear the consequences of failure), then into the work force (we do whatever we’re told, even sometimes when we know we shouldn’t, for fear of getting fired) and even our entire social structure (we obey the laws out of fear of fines and jail). Everything is predicated on fear. So, is it such a surprise that fear is used so much to control people?

            Okay, so the question then becomes, why do we always use fear? Quite simply, because it’s so easy. Look at sheep herding. With the right amount of fear in the right place, the sheep will go wherever the shepherd wants. It’s the same with people – it preys upon our survival instincts, our natural desire to stay safe. And it takes so little effort.

            Children are taught that they are to follow the rules or they’ll be punished. This simple bullying is enough to keep them mostly in line. They will follow rules that make no sense to them, just because they fear the consequences. Parents see nothing wrong with this – and why should they? They were raised the same way, and it held true for everything in the rest of their lives.

            Now, of course, they could always try explaining the rules to their children. That way they would hopefully understand why the rules are there and why they should be followed. They could be taught to keep themselves to be safe, and to respect and understand the feelings of others. But that takes a lot of time and most people don’t believe children are capable of understanding – or remembering. But a punishment, that is easy to remember.

            Still, I can’t help wondering what the world would be like if we were all raised to be mindful and empathetic rather than fearful. Would the world be a better, more compassionate place? Or would fear tactics, on the occasions that people decided to use them, become even more powerful because we aren’t so used to dealing with it?


            Either way, it seems like fear will always continue to work. I guess what we need to do is raise people to overcome fears – that way, someday, fear will no longer work.





Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her life coaching website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, August 08, 2016

Rules of Time Travel

            In fiction, there are three main concepts for time travel. Each of them have their own rules that must be followed in order to maintain consistency.

            One of these methods is the constant timeline. This is the theory that events throughout time cannot be changed at all. Characters can travel backwards or forwards in time, but anything they change was already accounted for and had been changed for them. A perfect representation of this is in Harry Potter and the Prisoner of Azkaban, where the characters travel back in time in order to save some lives, only to discover that they had done so all along – one of them had even caught sight of themselves before they knew they were traveling back.

            Next is the theory that time is fluid. In this theory, a time traveler can go through time, changing whatever they want – and, in turn changing the future, sometimes with disastrous results. This is sometimes tempered by a rule that history will work itself out, such as in the Dr Who series where the Doctor and his companions are constantly saving people and changing things without altering the course of history.

            Thirdly, we have the dimensional theory. In this case, as in the fluid one, time travelers can change the course of events, but each change branches off a new dimension of reality. The changes are there for the people moving through time, but the other dimension (where the time travelers came from) usually remains unchanged. I some cases, if a big enough change is made, this method allows some branch dimensions to be erased, or at least cut off from the other dimensions. An example of this can be seen in the Back to the Future movies, were the main character nearly causes himself to have never existed – and later finds himself in an alternate timeline that is nearly apocalyptic.

            Now, it really doesn’t matter which theory of time travel is used for any particular work of fiction. It needs to be chosen to fit both the story and the world well. The important part is that once a rule set is chosen, it gets stuck to. Every story – or series – needs to follow the same rules, without jumping from one rule set to the other. As soon as the established rules are broken, the internal consistency is broken and the believability of the story falls to pieces.

            So, if you use time travel, choose and choose well. Then stick to it, no matter what.


            This semi-ranting blog has been inspired by Harry Potter and the Cursed Child – an good story, except for the part where the internal mechanics do not match those established earlier in the series.




Click here to find the charity anthology containing a couple of my short stories.




Also, make sure you check out my wife's blog and her life coaching website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, May 30, 2016

A Most Interesting Game

            So, a few years back I was in a restaurant with part of my wife’s extended family. At this point in time we hadn’t been dating very long, so I didn’t really know who anyone was. Across from me sat my wife’s uncle, a man with a bushy, black, grey-streaked beard and a brightly coloured beanie (yellow and red, if I remember correctly).

            Partway through the evening, after losing interest in the conversation of the rest of the table, this man (who I hadn’t spoken to at all, since I’m kinda the shy quiet type) gathered together two salt and two pepper shakers and put them in the center of the table. He then gave me this serious, considering look, and very deliberately moved one of the salt shakers on an angle to rest beside a pepper shaker.

            Not entirely certain what was going on, or what the intended rules for this game were, I decided to play along. After a moment of consideration, I moved a pepper shaker to make the pattern of all the shakers relatively symmetrical.

            My wife’s uncle made an impressed face, nodding, as if this was a very cunning move. Then he moved a salt shaker, and I followed up with a pepper shaker. This went on and on, for probably half an hour or more. We never said a word to each other. We just kept moving shakers, playing by whatever rules were implied by the other player’s actions and aiming for imaginary goals that we weren’t entirely certain of.

            The game came to an end when someone else at the table finally asked us what we were doing. Playing a game, we replied. What were the rules? Oh, we’re just making them up as we go along.


            The magic of the silent game was broken, there seemed no point in going on with it or restarting now that it had been defined. But to this day, this was the most unique – and I’d even say profound – way I’ve ever been introduced to someone. Strange as the experience was, it was incredible – and the memory of it will stay with me forever.




Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her life coaching website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, April 20, 2015

My Life and Times of D&D

            When I first started playing Dungeons and Dragons, it was with edition 3.5 (okay, that’s not entirely true, technically my friend and I invented our own version before that, but I don’t think that counts). At the time, I didn't really understand the mechanics of the game since I was being taught on the fly, but that didn't stop me from enjoying it. Because of the sporadic nature of our playing, though, I never really took the time to learn that version of the game, as much as I enjoyed it.

            Years and years later, I started playing 4th edition D&D with my wife and a couple of friends. I was the only experienced player (except for the friend running the game), so to make sure I could best help my allies learn, I read the Player’s Handbook cover-to-cover.

            I now had an understanding of the game far greater than I could imagine. We played and had a lot of fun, but it didn't last very long because the friend running the game got very sick.

            The next time I played, it was with my family. This time, my wife was the only experienced player, as I was the Dungeon Master running the game. At this point, I’d still only read the Player’s Handbook (I didn't want to invest in the other two main source books until I knew we were going to keep playing) and the adventure I was running was modified from a free one online.

            I did end up getting the other books – The Monster Manuel and the Dungeon Master’s Guide – and I also read those cover-to-cover. Now I understood the game extremely well and my imagination danced with the possibilities of what I could do. Ironically, my family have never played again after that, largely due to how busy everyone has become.

            I did, however, start playing much later with my wife and sister-in-law (and occasionally her boyfriend). Through running a game with my new knowledge, I started to master my Dungeon Master skills.

            Then, over the course of last year, 5th edition D&D was released. Extremely out of character for me, I bought each of the three core books as they came out. When I read these, my jaw dropped. In essence, it was the same game, but these books contained so much more.

            The 4th edition of the game has received a lot of criticism – so much so that it almost killed the brand. It was extremely rules-based, designed so that every player would be completely balanced with all the others; no one would be powerful than anyone else. The rules also focused almost entirely on the combat side of the game, which isn't good for a role playing game where the goal is group storytelling. Not really knowing any better, I hadn't seen a problem with it.

            But then, 5th edition. It went way beyond the mechanics of the game. It went in-depth into character development, world building and even plot structure that I would advise any writer (especially of fantasy) to pick up the Player’s Handbook and Dungeon Master’s Guide just to learn all they have to teach.

            More than that, simply reading the book made me desperately want to play the game. Normally when playing games I have particular classes I want to play (usually rogues or other stealthy roles), but this game made me want to play everything. It made me sad, because I knew that, as a Dungeon Master, I was unlikely to ever get to play as a character again.

            I did come up with a solution to that, though. My wife and I have started an experimental game where we’re running the game cooperatively and both playing characters. In addition, we’re using Minecraft to make our maps for playing on/in. So far, it’s working out quite well! In fact, we’re writing it all down, so I may end up sharing the interesting story with you in episodes as the adventure unfolds.


            In conclusion, Dungeons and Dragons is fun for friends and family, 5th edition is amazing, and people learning to write should read those books. This blog was in no way endorsed by Wizards of the Coast. Thanks for reading.





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, March 16, 2015

Teaching D&D

            I always enjoy watching people learning to play Dungeons & Dragons for the first time – which is what I was doing tonight. A friend of mine works in a store that is going to start running the official Wizards of the Coast gaming sessions and tonight, in preparation, he was running a game for new players. He asked me (as an experienced player) to come along to help advise the new players.

            The important thing to know about D&D is that it’s a storytelling game, specifically designed to give the players as much freedom as possible. As such, it can be a little complicated to learn – but the hardest thing to learn, I feel, is that you’re allowed to think outside the box and bend the rules to suite your needs.

            The best story I have to describe this involves a game I was playing that was run by the same friend. I had encountered a door that, to get through it, my character had to will himself through – becoming part of the door before passing through. So, I asked that, if my character could will himself to become part of the door, couldn't he also will the door to be part of him? After looking shocked for a moment, my friend agreed. My character absorbed the door and walked around, able to manifest a door at will.

            That’s the sort of game D&D is – anything goes and, in a society built around such solid rules, that’s a hard thing to learn. This group of players did a splendid job, however. At first, they stuck to the mechanics of the game, but while they were in a room with what sounded like an army coming after them, they became more and more creative in finding ways to secure the area. They started with trying to wedge a knife under the door to keep it shut and eventually tried using an ice spell to freeze the doors together.

            The best part is I hardly had to suggest anything. All the players picked up the game quickly and flowed right into it. A lot of credit needs to be given to me friend running the game – he taught the basics and prepared brilliantly for working with new players (if I ever teach a new group again, I’ll take a leaf out of his book). The end result was everyone had fun and there are now a bunch of new people hooked on D&D.


            I bet we could get a lot more outside-the-box thinkers in the world if more people played D&D. Maybe we should teach it in schools. Ah, if only I were the ruler of the world...





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.