Monday, March 24, 2014

Know Your Audience

            During my quest to get published, I've learned a lot about the publishing industry. However, one lesson I've learned stands out as the most important is Know Your Audience.

            When I first came across this rule, I half disregarded it for two reasons. The first was that I did know my audience. I was writing my books for everyone – adults can enjoy them, but they’d also be able to read them to their kids and the kids would enjoy them, too. The style of writing and content fit snugly into the Young Adult category, thus I was covered (or so I thought).

            The second reason was that I was supposed to Know My Audience before I started writing my book, but I didn't even look into publishing until I’d finished my first book – it was a little late to be learning that rule.

            So, while doing research to better understand the categories that books fit into, I discovered a major flaw in my first book – one that was most likely (and feedback from at least one agent confirms this) preventing the book from getting into the publishing industry. Believe it or not, the most important factor when selecting a target age group for a book isn't the content, but the main character’s age.

            For example, the age range for main characters in Young Adult books is 12-18. In my first book, the main character was 9 for the first half and 16 for the second half. After learning this information, I upped her age to 12 for the first half (not a major issue, as the character acted old for her age anyway). I thought that might solve the problem, but there was another factor that – while I knew about it – I couldn't really do much about it: apparently, young adult readers will read about characters older than themselves, but not younger making the true ideal age range for Young Adult book characters 16-18, placing my split-aged book in no-man’s-land.

            All is not lost, as I just need to re-write the book entirely in the upper age range, using flashbacks and such to bring in the important bits from the younger age – a big task, but not impossible. In the mean time, my fourth book, which was written with knowledge of my audience, will soon be ready for querying agents.


            However, I felt I should pass my experience on to all the other aspiring writers out there who might not have completed their first book in the hopes that you may be saved some trials and tribulations. Do a lot of research on target audiences before starting your book (or in the early stages of writing) and make sure you fit perfectly into a category. It isn't impossible to get published if you don’t, but it’s a whole lot harder.




Click here to find the charity anthology containing a couple of my short stories.





If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, March 17, 2014

The Easy Way

            My goodness, is it ever hard to come up with something to write about this week. My brain seems to think that, since I cheated on my blog last week, why not this week? Of course, the answer is that, if I did that, soon I wouldn't have any new blogs.

            It makes me think back to video games I used cheats to play when I was younger. The first one that comes to mind is Age of Empires. For those of you not familiar with it, Age of Empires is a medieval RTS (Real Time Strategy) game. That means it’s a game where the player controls an army and moves it around the map, fighting your opponents armies in real time (as opposed to turn based, like RISK or Civilization). At the same time, resources are gathered and spent on buildings, research and troops.

            Not long after I started playing the game, I was introduced to cheats. These were commands I could type to do things such as give me special units, kill all my enemies or give me free resources. The only ones I used very often were the resources ones – it saved a lot of time waiting for them to be gathered and let me build things much faster. It also made it impossible for the computers I was fighting to beat me.

            I actually thought I was good at this game.

            At some point in time, I decided I should play the game without cheats and discovered I couldn't. Without those free resources coming in, I just couldn't keep on top of my army well enough to beat anything harder than the “easy” computer. In the end, I always had to return to typing “powpowpow” about twenty times and destroying my enemies with my army of bazooka wielding, tricycle riding babies.

            The same sort of thing happened with Morrowind (Elder Scrolls III, also known as Skyrim’s grandpa). That game was hard when you started playing it. Before you raised your character to a decent level, worms could kill you. Luckily I once again was given cheats, which made it so I could actually play the game. Unfortunately, once again, without those cheats I can’t play it at all.

            Cheating makes everything so easy and our brains are wired to do everything the easiest way possible. Once we know there’s an easier way, it’s hard to go back to the harder way. But there’s something we don’t realise about cheating until it’s too late – and that is that enjoyment doesn't come simply from winning; it comes from overcoming a challenge. Those games I mentioned? I don’t play them any more because they aren't fun if I cheat and my brain gets mad at me if I don’t take the easy route and cheat.

            Just so it’s clear that this doesn't just apply to video games, in elementary school I was the biggest cheater ever in the game 7 Up – and I was never caught even once. In this game, all the kids hid their heads in their arms on their desk while seven kids that were “it” went around and each secretly tagged someone. Then the seven kids went stood at the front of the class while the seven tagged kids guessed who had tagged them. If they guessed correctly, they switched with the person who was “it”.

            Cheaters in this game were easy to spot and call out because they had to lift their heads to see who tagged them. Then there was me. I figured out that if I positioned myself just right, I could see the floor and, consequently, could flawlessly pinpoint my tagger by the shoes they were wearing.

            After cheating made this game boring, too, I was able to use this skill to always choose the wrong person so I didn't have to leave my desk and participate more.

            Games are meant to be challenging and so is life. There’s only one thing that cheating and taking short cuts achieves and that is getting something done. But just getting something done isn't enough, because if it isn't done properly it becomes empty. Cheating in games makes them boring. Cramming for a test so you can pass leaves your head as empty as when you started. Stealing things makes them worthless. Taking the challenge out of life makes it feel dull and meaningless.

            So, get out there and challenge yourself. Do things and do them right, because in the end it’ll feel more rewarding and you’ll find you've accomplished far more. I know I did and I ended up with a pretty good blog post.




Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, March 10, 2014

Short Blog, Long Scarf

            Following Toronto ComiCon, I really am far too tired to write a blog. My wife, however, say’s it’s okay as long as I write at least three sentences. There, that’s three.


            So I leave you today with a picture of Colleen in our booth, dressed as the fourth Doctor, featuring the 15 foot long, 3.5lb chainmaille scarf she made. In the background, you can also see the nifty chainmaille Spiderman mask I made and many of our other products.







Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.













Monday, March 03, 2014

Monsters from my Closet

            Today I shall tell you of the monster in my closet. Well, monsters, really. And they aren't there any more. At least, I hope not. They were dreadful.

            They’re funny things, though, monsters in closets and under beds. Where do they come from? My own observational skills tell me that they come from the half-shapes we see in the dark – things that are often made of the shadows and silhouettes of multiple items, making us wonder what we could possibly gave hanging from the back of the door that could look like that. On the other hand, common lore (backed up by a quick internet search) suggests that the monsters came as stories used to scare children into obedience. I suspect both are true.

            It’s an odd tradition, though, telling children there are monsters in their closets or under their beds and will eat them (or drag them off) if they don’t behave. Yes, fear is the easiest way to get anyone to do what you want (although far from the best and encourages bullying), but this particular story lacks a certain logic. I mean, really... if you want your child to go to sleep, do you really want them thinking there’s something lurking under their bed?

            That said, I'm quite confident my parents never told me there were monsters anywhere in my room. My brother might have, but I have no memory of it. So it’s strange that I actually had such monsters lurking about. It’s possible that my monsters were inspired by their common presence in books, movies and the minds of my friends.

            Regardless of how they got there, two monsters took up residence in my childhood closet. At first, there was only one. He would come out of my closet, searching for children who were still awake so he could eat them. Luckily, I was very good at pretending to be asleep.

            Unfortunately for me, I had a keen mind. I knew that everything in the world had an opposite, balancing factor. So, it was only a matter of time before my monster brought his brother along. His brother was a monster who only ate children who were asleep.

            Still, my luck hadn't run out (as can be told by the fact that I'm here today to tell you this tale). Neither of the monsters were very smart. They would go to opposite sides of my bed, so I was able to close one eye and keep the other open. This fooled one into thinking he was seeing an awake child (when he ate sleeping ones) and the other into thinking he was seeing a sleeping child (when he ate awake ones). They would inform each other of their findings, then switch places. All I had to do was switch which eye was open and which was closed.

            They would go back and forth for some time, getting frustrated and hungrier. Eventually they would give up and wander off, back into my closet, and I was finally permitted to go to sleep. After running this ploy for long enough, my monsters finally gave up and stopped coming.


            I have to wonder if they might still be out there somewhere, hunting unsuspecting children. Perhaps they merely fed off my imagination and, since they were unique to me, they faded from existence after I had defeated them. If you do happen to come across them, though, tell them “hi” from me and give them a wink.





Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, February 24, 2014

Farewell to Con-G

            I know I write about conventions a lot, but that’s because they’re so awesome! Besides, this one was special.

            One year ago, we of Ringcrafts were vendors at our first ever convention, Con-G. It was a wonderful show for us and gave us great hopes for the future of our business. We were welcomed with open arms by the other vendors and artists and we even became friends with a number of them.

            Most of those friends we ran into again at other shows we attended throughout the year, at the same time as meeting new friends. As I've mentioned before, there’s a truly wonderful community of people on the selling side of the tables – although some of the friends are regular convention attendees as well (my wife and I seem to have accidentally acquired a daughter who is, somehow, around the same age as us).

            So, the year went by and we've just come full circle, this past weekend being Con-G once again. Since was our first second year vending at a show, I was astonished by how many attendees I recognised! Some were even wearing jewellery or carrying dragons that they bought from us last year (I got to meet the person who ordered the first custom dragon I sold online and one of the people who won a dragon in one of my Facebook draws). Even though I’d only seen most of them once before, it was like getting back together with old friends.

            Part of what made this show so great for us was that the convention’s mascot was a dragon that I’d been able to design a chainmaille version of. Last year, I’d only made one – since I had no idea how well any of the dragons would sell. It sold on the first day. This time I wanted to have five along, but there was a mistake made on my materials shipment and I could only make three. Luckily, after the first three sold, I was able to modify other dragons to make two more. Even that wasn't enough – I even have one ordered for the next show I'm at.

            Of course, part of the reason those dragons sold so well is the sad news that this was Con-G’s last year. The same people have been running it every year and they don’t have the time to continue with it any more. Everyone’s very sad, but it helped make this an event to remember. With any luck, someone will pick up the torch in the future and resurrect this wonderful show.


            So here’s to Con-G, the first show, the first second year show, and the first last show I (and Ringcrafts) have sold chainmaille at. Thanks, Con-G team, for six great years (well, okay, so I can only say two great years, but I'm sure the first four were just as good).






Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

Monday, February 17, 2014

The Deer-ostrich

             I saw a deer today. Well, it may have been part ostrich, as all I saw was a body with some legs and a neck disappearing into the snow. I've never actually seen a deer in the wild before. All my life, my parents have said “There’s a deer!” and by the time I looked, there were no deer anywhere.

            I have no idea where I'm going with this; that just seemed like a good way to start. After all, who doesn't love a deer-ostrich story? Now, of course, I have to write one.

            Once, there was a deer-ostrich. He was a beautiful fellow with a fine coat of fur and a long feathered neck. Life was good for him, since he could reach up high to eat from trees, or down to the ground to eat grass, if he pleased.

His only trouble was that he didn't know how to handle his fear. Two sets of instincts told him, simultaneously, that at the first sign of trouble, he should bury his head in the ground and run. As you can imagine, this resulted in some ungainly flights, often leaving deep trenches right up to trees.

            Now, the deer-ostrich was one of a kind, so he had no one to teach him what he should do if a predator were to spot him. So he decided to ask a deer for some advice.

            “If you see a wolf, run!” the deer insisted. “Don’t mind the lions, they prefer ostriches.”

            “Oh deer, but I am a deer-ostrich!” the deer-ostrich replied. “What if the lion prefers me?”

            “Ask an ostrich,” the deer said with a shrug.

            That’s just what the deer-ostrich did.

            “If you see a lion, just bury your head in the ground,” the ostrich said. “The lion will think you’re an odd type of bush and leave you alone. Wolves prefer to eat deer.”

             At that point in time, a lion happened upon them. Fighting his instinct to run, the deer-ostrich followed the ostrich’s lead and buried his head in the ground.

            The lion wasn't fooled, as the ostrich had claimed he’d be. What he saw was a tasty feathery meal next to a silly deer with its head in the ground.

            When the deer-ostrich emerged, he found himself safe and alone. Satisfied that he now knew how to survive when he was afraid, he went about his life, running from the wolves and burying his head around lions.

            The system worked for years, until he chanced upon a lion and a wolf at the same time. In a panic, the deer-ostrich had to choose one of his defences. Since the lion was closer, he buried his head.

            The lion went about its business, but the wolf was delighted to come across a deer who, with its head in the ground, couldn't see him coming. It was the easiest dinner the wolf had ever gotten, although upon telling others of his luck, he did have something to say.

            “But, my, did that deer taste fowl!”


            The moral of the story is: Don’t make up stories on the spot at midnight.





Click here to find the charity anthology containing a couple of my short stories.


Monday, February 10, 2014

The Effectiveness of Suspense

            One of the most important tools in a writer’s arsenal is suspense. It is what keeps the readers turning the page, the viewers watching and the gamers playing. The desire to know what happens next – or for an explanation about why something happened – compels us to come back for more.

            Can it be over-used, though? I never really thought about it until tonight, after watching the season three finale of Sherlock. The season, on the whole, was excellent (although I felt it wasn't quite as good as the first two seasons) and the ending left me asking many of the questions. But, it wasn't as many questions as the previous seasons and I didn't feel the same driving need to know more. I was happy with what I knew and content to wait the year or two until the next season to find out what happens next.

            A similar thing happened with the Assassins’ Creed series. At the end of all three of the first three games, I was left staring at the screen, jaw on the floor, demanding: “What!? What!?!? What!?!?!?” (No, really – ask my wife; she was there, I was really demanding that the game tell me what happened next). The following three games, however, didn't have that effect on me. I still wanted to play the next games, but, again, the driving need to know what happened next wasn't there.

            At first, I thought it was because the cliff-hangers weren't as good. I guess that’s still possible, but I think that it may also be that I've been de-sensitised to the style of suspense. It makes sense, now that I started thinking about it. Humans are known for their adaptability; we can adjust to anything. If we’re fed enough cliff-hangers and suspenseful endings, we start to expect them. Then they become normal and, like everything else that’s normal, they blend into the background.

            It was a bit of an eye-opener for me and I think it’s something all writers can learn from. Moderation is the key in everything; change it up. If the same tricks and tools are used all the time, they lose their effectiveness. What good is suspense if...


            Find out next week, on: J.C. Rutledge and his inane ramblings!




Click here to find the charity anthology containing a couple of my short stories.






If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.