Whether you
are creating a book, a D&D campaign, a video game, movie, or any other type
of game, there’s a particular skill set you need that is often overlooked: you
need an understanding of psychology and sociology, and you need to have a knack
for manipulation.
Psychology
and sociology are fairly self-explanatory. If you want to accurately represent
people, and groups of people, you need to understand how people think. You also
need to know how they behave when in groups, not to mention how groups as a
whole act in various situations. You don’t have to study or research these
in-depth, but at the very least you need a general understanding – be it an innate
understanding, or one gleaned from study – or your characters and interactions
won’t be believable.
Manipulation,
though? That sounds a bit strange, particularly since manipulating people is
rather frowned upon. Yet, at the same time, it is essential – even expected by
consumers – for a creator to have this skill, because it’s the ability to
manipulate people that draws them into the story.
An audience
needs to be connected to the characters, which means the creator needs to know
what buttons to push to get people to relate to the characters. From the very
beginning, the story needs to draw people in – and this is done through
manipulating people by instilling curiosity or some other emotion that will
prevent them from turning away. And, throughout the plot, you want the audience
to feel certain things at certain times – it keeps them interested and makes
everything seem much more real. And all of that is done through manipulation.
It puts a
whole new spin on creators when you look at media from that perspective.
Entertainment basically becomes the art of manipulating people. In many cases,
this manipulation has been honed to a science, refined into a simple formula –
but at some point, someone sat down and decided how best to manipulate people –
for their own enjoyment, of course.
I also feel
like it puts a new spin on the connotations we have around manipulation. We
look at it as a negative word, yet nearly all of our entertainment relies upon
it. It’s almost as if there is nothing inherently negative about any particular
skill – it is merely the use it’s put to that defines if it’s good or evil.
Either
that, or the entire entertainment industry is trying to control our brains for
their own personal gain. I’ll let you decide for yourself.
Check out my YouTube channel where I tell the stories of my D&D campaigns.
Also, make sure you check out my wife's blog and her website.
If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.
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