Colonial Caerdia: Blossom Fall is a story being told through a 5th edition Dungeons & Dragons campaign I'm running at a local hobby shop called the Devil's Bench. If you aren't already familiar with this series, you can find the beginning over here.
You can find the previous episode here.
9th-10th of Waning Spring, 0 AL
Having defeated the plant-creatures below the ruined stone-hut village, our group of adventurers sets out to explore this strange underground locale they've found themselves in. They start by following the wide corridor to the left, pausing when they come to a four-way intersection with a sputtering, scummy fountain that's leaking into a stairwell leading down. Something appears to be splashing in the fountain, but what it is can't be seen. After seeing an indent in the water with nothing in it, Luna casts a spell allowing her to see invisible things - and there is Salmon, the tiny dragon, playing in the disgusting water.
While Luna retrieves Salmon and begins fashioning a collar, the others turn their attention to the one door leading off of the intersection. After determining it isn't trapped, Jojen charges right in, with I'Un on his tail, and begins finds himself infected by some sort of mold growing in the room, which also contains a stone desk and chair. I'Un drags Jojen out, then goes back in himself, also getting infected by the mold, but he emerges with an ancient book that was in the desk - that none of them can read. Luckily, he and Jojen both kick the infection fairly quickly.
The group now splits up, with most of the group heading back the way they came to explore the other direction of this wide corridor. Jojen, however, is more interested in to one branch of the intersection that isn't collapsed, so he heads that way - with Luna following after him. They find a door, and the rest of the corridor collapsed, so turn back to join the others. As they walk, they have a heart-to-heart about why Jojen hates tieflings, and they find that Luna has many of the same issues with her own people.
They rejoin the others, who went through one door to find a room with a collapsed rubble, and are now investigating a hole in the wall further down the corridor. They all make their way through the hole, into what may have once been a bedroom. they proceed through the door, make their way down a hall, and find themselves in a room half filled with rubble and a door leading to another room beyond - where there are more of those moldy plant creatures. They fight and kill them, and take a nap in the room beyond - after I'Un finds an interesting amulet.
They then move on, returning to the wide corridor and taking the right branch at a T intersection where the way forward is blocked. They find another door, going through to find what may have once been a shop, where Vala finds a collection of strange triangular coins. They continue on, finding the next doorway blocked by a pile of rubble, and going through the next one into another shop-like place. This one doesn't appear to have any treasure in it, but there is a hole in one of the walls - from which distressed sounds are coming.
The group squeezes their way through, finding another shop-like room with four of the plant humanoids on their mold mounts attacking a goblin woman who is fending them off with a club-like walking stick. The group rushes in to help, slaughtering the mold-creatures and rescuing the goblin, who is very grateful and thanks them for their help.
And that brings an end to this week's game session. Check back in a week to learn more of this tale in Episode 18.
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