Saturday, April 20, 2019

Blossom Fall, Episode 13

Colonial Caerdia: Blossom Fall is a story being told through a 5th edition Dungeons & Dragons campaign I'm running at a local hobby shop called the Devil's Bench. If you aren't already familiar with this series, you can find the beginning over here.

You can find the previous episode here.

33rd of Waxing Spring - 1st of Waning Spring, 0 AL

Continuing on their journey home, our group of adventurers begin to plot for the potential robbery of the general store being established by the tiefling, Atsnid. John and Leshanna talk a bit about her history, revealing a bit about her past and the problems with her unstable memory. I'Un goes on a mission to find mushrooms, and begins collecting and eating some. Luna tries to find flowers, and has some trouble the first couple days, but finally manages to put together a bouquet which she gives to Jojen, apologizing for accidentally burning him in a previous fight. Jojen says he accepts the apology, but he intends to subtly throw the flowers as soon as he can. Unfortunately, he's a bit overeager to be rid of them, and throws them straight up into the air immediately.

They get a bit turned around on the journey, but when they reach the river they get back on track heading home. When they reach the cave they'd found on their first venture, they discover that there are some people mining in it, and they have a shouted conversation with them over the river. Then they push on through the night to make it the rest of the way home.

Over the next few days, John recruits Leshanna to help him with collecting river stones to make a floor in his house. Luna, in anticipation of the upcoming festival, goes off alone to practice dancing. Jojen returns the navigator's kit to Opal and checks in with Silo, Lord Krandig, and Woo-die. Vala arranges for Jojen to cut a gem for Atsnid in exchange for cutting a gem, and he subsequently cuts another gem in return for some adventuring gear. I'Un also pays a visit to Woo-die, trying to get a bit of information about Jojen's past and how the part-orc came to be in his current condition, gaining only fragments of information. Woo-die's parting and secretive advice is to not eat the mushrooms, which considerably alarms I'Un.

The first of Waning Spring rolls around, the day of the Spring Festival. Jojen awakens and feels something cold resting on his forehead. He grabs it in alarm and finds himself holding a platinum coin with a gold inlay of three blades of grass. He immediately recognizes the symbol of Fauma, his goddess and the goddess who is celebrated by today's festival, but he is quite alarmed by its sudden appearance. Where did it come from, and who could have left it on his head?

He rushes out to find Glavel, turning aside Luna who had heard his distress. He finds the priest in his lean-to by the temple, as well as I'Un, and asks about the coin. I'Un and Glavel are quite interested, but neither of them have ever heard of such a coin. They do, however, detect traces of magic from it, so Jojen spends an hour determining that it has a one-time use of casting a spell to identify magical properties. This only sparks more interest into why he's been given it, and for what purpose. Jojen isn't sure, but he does reveal a little about his past - that his mother and grandmother were priestesses of Fauma, and that today is his birthday.

As he's talking, the rest of the group - all ready and prepared for the festival - come out of the woods and join in the anxious conversation. They're all bemused by the coin, especially when Jojen and Vala put their heads together and determine that the coin should be impossible to make, with the platinum and gold appearing to be the same metal. Luna happily informs them that the symbol on the coin represents the wife of her god.

Believing that they've discovered all they can, the group heads towards the festival, where they are mobbed by a group of children who hand the seashells as tickets for the games they've arranged for the festival. I'Un, disturbed by this coin, hands his shells off to Jojen and goes off to the tavern to be alone - and to share his idea for brewing with mushrooms with his brewing buddy, Kendrik.

The rest of the group go off to enjoy the various games - paying their seashells to enter, and occasionally winning prizes - some of which appear worthless, while others appear to be quite valuable. However, there is still a much-anticipated part of the day coming up for the group; the open forum on the political future of their little settlement.



However, that's where this week's game session comes to an end. Find out what happens next in Episode 14.

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