After
staying up too late playing a D&D game my wife is running, I’m quite tired
and having trouble coming up with something to blog about, so I’m gonna tell
you a bit about the character I’m playing in this game. I apparently have a
knack for making fairly unique characters, so you may hear about some others in
the future.
I try to
build characters suited to the game I’m playing, and the unique situation
surrounding this game forced me to be more creative than usual. You see, I
originally wasn’t going to be playing in this game due to a scheduling
conflict, and so I started off helping Colleen brainstorm and flesh out her
ideas for the story. That meant that when the situation changed and I was
invited to be a player, I already knew far too much.
Now, this
in and of itself isn’t too much of a problem. I could simply pretend that I had
no idea what was going on – but that makes it complicated when it comes to having
my character help figure out mysteries and such. If a situation arrived where I
knew what was happening, I’d have to carefully navigate around the treacherous waters
of guessing what I would figure out without my prior knowledge. It would be
better, I thought, to have a character that was generally unable to help with
such matter. And so I set to work.
At first, I
considered simply having a stupid character, but instead I landed upon the idea
of playing a kenku. A kenku is a race of humanoid crows that were cursed long
ago, having their wings removed, the “spark of creativity torn from their souls”,
and, most importantly, their ability to speak removed – they can mimic sounds
they hear, like a bird, but they have no ability to actually speak. For someone
who knew too much about the plot of the game, it was perfect.
And so I
put together my kenku rogue whose name was the sound of a bird’s wings
fluttering. He was a strange creature raised in a life of crime, situated perfectly
for being dragged into any adventurous situation. And then the fun began.
Because of
the kenku’s ability to mimic sounds he heard, I began listening to the other
players very carefully. Any time they said a sentence I felt might be useful in
the future, I wrote it down in a way that would indicate the inflection – with
a note of who said it. With these carefully selected phrases, I began my
rudimentary form of communication.
At first
the other characters were somewhat confused at hearing their own words mimicked
back to them, and a little annoyed, but the strange bird-man proved useful in
battle (even if he did have a tendency to steal eyeballs) and he kept following
them around. Eventually they were able to figure out that he could actually
understand them and think for himself, and even that the strange
fluttering-wings sound was the name he was calling himself.
However,
lacking the ability to mimic the sound, the more “normal” characters decided to
give him a name they could pronounce.
Thus he was fully accepted into the group with his new name: Rustle Crow.
Check out my YouTube channel where I tell the stories of my D&D campaigns.
Also, make sure you check out my wife's blog and her website.
If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.
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