I have
often wondered about the appeal of certain aspects of video games. These
aspects are not, by any means, in every video game, but they show up in a lot
of them. So, why is it that we enjoy playing games that, when it comes right
down to it, are a whole lot of work?
I’m
currently playing one of the older versions of a game called Harvest Moon. This
is a game series where you play a character trying to run a farm in a little
village. You basically have to build the farm up from scratch while trying to
make money and trying to be part of the small community (maybe even getting
married). But there is only so much time in the day, your character only has so
much energy in a day, and you start with very little money. In the beginning,
the game is all about time management and money management – once you get a
ways in and have your farm established, it’s about maintaining a daily routine
to keep your farm going. Doing the same thing, day after day after day.
Sounds an awful
lot like work, doesn’t it?
Another
game that I played way too much of when I was younger is Runescape. This is a
Massively Multiplayer Online Role Playing Game. There are many aspects to the
game, but an important part is trying to get various levels raised. At lower
levels, this is fairly quick and easy, but at higher levels you can literally spend
days just mining, or cutting down trees, or fighting monsters, or cooking, just
to gain one level. Day after day, doing the same thing.
Hey, that
sounds kinda like work, doesn’t it?
Even in
combat-heavy games like Starcraft or Call of Duty, you get an aspect of this –
at least if you’re competing against other players and want to do well. You don’t
just pick up a controller and become the best on the team – you have to work at
it. At the professional level you have to practice and train, day after day.
Doesn’t
that sound like...? Well, yes, okay, at the professional level it is work, but you get my point.
I believe
the presiding theory about this is that video games give a sense of
accomplishment without any risk to the gamer. This is a fair theory – you gain
a level, and that is a reward for all your hard work. You defeat a difficult opponent
and they reward you with treasure. You accomplish the same repetitive tasks one
hundred times and you earn an achievement.
Yet, it’s
still just another type of work. Yeah, we don’t take it seriously because it’s
a game, but it’s still work. And the general consensus is that work is bad and
boring.
What this
tells me is that work can be made fun. All it takes is some gameification – the
process of turning life into a game. Like Mary Poppins always taught us (not
the blue one). This can be done fairly easy with a variety of apps, or simply
setting goals and rewards for oneself, but that only goes part way.
We need employers finding ways of
making their workplaces more fun. Having a fun work environment wouldn’t only
make employees happier about going to work, it would raise productivity as
people try to earn achievements or beat their best score. It would likely
improve the employee-customer relationship – especially if the customer was
happier at their job.
The augmented reality – being developed
by companies such as Magic Leap – would make transitioning workplaces into fun,
game-like environments almost simple. Can you imagine what the world would be
like if everyone loved their job? That’s a future I’d like to see.
Also, make sure you check out my wife's blog and her website.
If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.
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