Saturday, June 08, 2019

Blossom Fall, Episode 20

Colonial Caerdia: Blossom Fall is a story being told through a 5th edition Dungeons & Dragons campaign I'm running at a local hobby shop called the Devil's Bench. If you aren't already familiar with this series, you can find the beginning over here.

You can find the previous episode here.

17th-23rd of Waning Spring, 0 AL

Our group of adventurers are looking like they are ready to spend some time at their settlement, with a number of them helping out. Then I'Un talks to a number of them, proposing the idea that they could make themselves a cart that will allow them to transport more of what they find while out exploring. The others seem to like this idea, but none of them have carpentry skills, and there's some debate about how the cart will be moved - and it's also debatable if it will be of any use at all without roads cut through the forest.

I'Un and Jojen seek out Jojen's friend Woo-die, wondering if he's able to help with the cart, but the hairy orc is still only shaky on his carpentry skills. He and Silence have shifted their work from the now completed temple to a house for Lord Krandig.

John and Luna make their way out to the farmlands, hoping to secure a beast of burden, and are disappointed when the farmers inform them that the production of food for the entire settlement is more important than helping a handful of people carry treasure, and none of the animals can be spared. However, while there, they meet a very dirty dwarf named Flint. Remembering that they found a book that might be written in dwarvish, they bring him back to meet the others at the tavern.

Flint skims through the book, explaining that it seems to be a record of crimes, complains, and arrests an a village called Egnehst. However, the last pages talk about refugees coming in, claiming to have been driven from their homes by hordes of monsters. The final entry talks about such a horde being spotted descending on Egnehst, and a decision being made to seal the tunnels. Wondering if there may be people to rescue, Jojen examines the text and determines that it was written around 2000 years ago.

They turn their attention back to the words, and get Flint to read them some of the end, and find something that catches I'Un's attention - mention of someone coming to the village from the Temple of the Redeeming Fist up on the mountain. That is the name of I'Un's, back on the continent they came from, but he never heard of there being another one. They decide that this is where they're going, and invite Flint to join them.

The next day, the six head out. They follow the river out to the plains and past the ruined stone village to the base of the mountains, where they find the river being fed by a waterfall. Looking around, they manage to find some ancient and worn steps leading up the side of the mountain. They follow these until they reach a point where the waterfall has worn away all but a narrow ledge of the stairs - and some shadowy, bird-like creature on the far side  that begins to sing in a voice so charming that some of them care about nothing other than getting to her. The rest are instantly on guard.

Some of them make their way past the waterfall to attack what turns out to be a harpy, however Flint falls down onto something squishy in the river that begins trying to absorb him into its body. Then three more harpies come down from above, joining in the cliff-side battle. In spite of difficulties, three of the harpies are killed and the fourth flies away. Down below, Flint has managed to escape from the giant jelly cube that is intent on eating him by scrambling up the cliff face to rejoin his friens on the stairs.


And that brings this week's game session to a close. Come back in another week to find out what happens in Episode 21.

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