Monday, April 23, 2018

Building D&D Backgrounds

            I recently went through the process of helping someone completely new to Dungeons & Dragons create a character, and it got me thinking about writing up some guidelines for the part that’s not explicitly described in the books: giving the character a background and personality. There are loose guidelines and suggestions for this, but there’s only so much guiding that can be given to what is very much a personal creative process. Naturally, with no hard and fast method for doing this, certain stereotypes frequently find their ways into characters. So, here are a few guidelines (not rules) I’ve come up with – both from my own experiences and from observing others – about what types of characters to avoid making.

1.      Don’t make your character a dark and mysterious brooding hero.

This is a very popular character archetype that a lot of people want to play – I know I’ve made characters like this before, but there’s a big problem with them. D&D is an interactive, teamwork-based game. This type of character tends to remain silent and untrusting of others and, as a result, ends up lurking around, following the group of adventurers, and only engaging in the combat aspect of the game. When it comes to roleplaying, all they can do is sit in a corner and sulk, waiting for one of the other players to convince them to open up – which almost never happens, because the character is usually abrasive enough that others don’t want to interact with them. Now, if you want to just observe the game with minimal interaction, this type of character may be perfect for you – otherwise, I suggest making your character more interested in interacting with others.

2.      Don’t try to recreate your favourite hero from some other story.

It’s perfectly okay to steal various characteristics, but taking an entire character never works out. There are two main reasons for this: the first is that creating your character is limited by a set of rules, and, as a result, you will invariably end up disappointed when your character isn’t able to do everything the hero can. The second is that, however well you know this character, it is unlikely that you’ll be able to accurately represent them – leading to further disappointment. Borrow and steal, yes, but make the character your own.

3.      Make a character with energy levels you can play.

Playing a super high-energy character that is always chatting and bouncing off the wall is loads of fun – but how long can you keep it up for? You need to make a character that you can actually play the role of, otherwise they will morph into something else that you may not be happy with. Similarly, if you make a character who is incredibly witty, but no one laughs at your own jokes, well... perhaps that’s not a good character trait to have.

4.      Don’t make a character that’s too much like yourself.

Elements of yourself will always show up in your character – that’s how you relate to them. It may seem like a good idea to make a character that is basically you in a fantasy world, but this can cause all sorts of problems – the main one being that it becomes hard to not take things personally. D&D is a roleplaying game, and sometimes it can get pretty intense. If someone (either another character or an NPC) has a problem with your character, and the character is basically you, it’s pretty hard to not take that personally. Not to mention, how will you feel if your character dies? In D&D, that’s a very distinct possibility.

5.      Avoid making a reluctant hero.

Unless the specific D&D game forces your character into the role of the hero, you’ll end up just like the brooding hero. Reluctant heroes don’t want to go adventuring – and there is an assumption in D&D that adventuring is exactly what the players want to do. A reluctant hero is a lot of work – not just for you, but for the Dungeon Master, too. Make sure your character wants to be adventuring – or, at the very least, has a very compelling reason to adventure.

6.      Don’t make a character that is already a great hero.

Most D&D games start off with lower level heroes, which mean they can’t necessarily to all the great things you want them to do in their backstory. If you make a character who is famous dragon slayer, you could very well be bringing them into a story where a baby dragon could kill them. Make sure that what your character accomplishes in their backstory fits what they are capable of doing when the game starts – otherwise there will be a lot of uncomfortable questions about why you can’t perform these great deeds anymore.



            And that’s all I can think of for now. Again, these are guidelines, not rules – one of the great things about D&D is that you can play the role of whoever you like. However, following these guidelines will help you ensure that the role is one that you’ll actually enjoy playing.





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