Monday, June 12, 2017

Work or Play?

            I have often wondered about the appeal of certain aspects of video games. These aspects are not, by any means, in every video game, but they show up in a lot of them. So, why is it that we enjoy playing games that, when it comes right down to it, are a whole lot of work?

            I’m currently playing one of the older versions of a game called Harvest Moon. This is a game series where you play a character trying to run a farm in a little village. You basically have to build the farm up from scratch while trying to make money and trying to be part of the small community (maybe even getting married). But there is only so much time in the day, your character only has so much energy in a day, and you start with very little money. In the beginning, the game is all about time management and money management – once you get a ways in and have your farm established, it’s about maintaining a daily routine to keep your farm going. Doing the same thing, day after day after day.

            Sounds an awful lot like work, doesn’t it?

            Another game that I played way too much of when I was younger is Runescape. This is a Massively Multiplayer Online Role Playing Game. There are many aspects to the game, but an important part is trying to get various levels raised. At lower levels, this is fairly quick and easy, but at higher levels you can literally spend days just mining, or cutting down trees, or fighting monsters, or cooking, just to gain one level. Day after day, doing the same thing.

            Hey, that sounds kinda like work, doesn’t it?

            Even in combat-heavy games like Starcraft or Call of Duty, you get an aspect of this – at least if you’re competing against other players and want to do well. You don’t just pick up a controller and become the best on the team – you have to work at it. At the professional level you have to practice and train, day after day.

            Doesn’t that sound like...? Well, yes, okay, at the professional level it is work, but you get my point.

            I believe the presiding theory about this is that video games give a sense of accomplishment without any risk to the gamer. This is a fair theory – you gain a level, and that is a reward for all your hard work. You defeat a difficult opponent and they reward you with treasure. You accomplish the same repetitive tasks one hundred times and you earn an achievement.

            Yet, it’s still just another type of work. Yeah, we don’t take it seriously because it’s a game, but it’s still work. And the general consensus is that work is bad and boring.

            What this tells me is that work can be made fun. All it takes is some gameification – the process of turning life into a game. Like Mary Poppins always taught us (not the blue one). This can be done fairly easy with a variety of apps, or simply setting goals and rewards for oneself, but that only goes part way.

We need employers finding ways of making their workplaces more fun. Having a fun work environment wouldn’t only make employees happier about going to work, it would raise productivity as people try to earn achievements or beat their best score. It would likely improve the employee-customer relationship – especially if the customer was happier at their job.


The augmented reality – being developed by companies such as Magic Leap – would make transitioning workplaces into fun, game-like environments almost simple. Can you imagine what the world would be like if everyone loved their job? That’s a future I’d like to see.





Click here to find the charity anthology containing a couple of my short stories.



Also, make sure you check out my wife's blog and her website.


If there's any subject you'd like to see me ramble on about, feel free to leave a comment asking me to do so.

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